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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
commite7096ca70629c5fd5f824cec8e2d4307e8578913 (patch)
treeae574e1de73431050206ac7d01f3f04caaec7c41 /src/map/status.c
parent86914c88410c49b2b84084f2165fc9b581f2986e (diff)
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- Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 2e2613a8d..1a7dbb3d6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3720,7 +3720,9 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
if((type==SC_FREEZE || type==SC_STONE) && undead_flag && !(flag&1))
//I've been informed that undead chars are inmune to stone curse too. [Skotlex]
return 0;
-
+ //Dark Elementals are inmune to curse.
+ if(type==SC_CURSE && elem == 7 && !(flag&1))
+ return 0;
if (type==SC_BLESSING && (bl->type==BL_PC || (!undead_flag && race!=6))) {
if (sc->data[SC_CURSE].timer!=-1)
@@ -4451,9 +4453,8 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
break;
}
- case SC_COMA: //Coma. Sends a char to 1HP/SP
+ case SC_COMA: //Coma. Sends a char to 1HP
battle_damage(NULL, bl, status_get_hp(bl)-1, 0);
- if (sd) pc_heal(sd,0,-sd->status.sp+1);
return 0;
case SC_CARTBOOST: /* カ?トブ?スト */