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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-16 19:07:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-16 19:07:24 +0000
commitfb635209b4dff794db3f3df8fdb62478c797b882 (patch)
tree88ff7ffd48fce99701837fd4b0bea1cd067a80eb /src/map/status.c
parent143e5d0790f5b8eb7e79b275ac37188b5bac7362 (diff)
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- Applied most of Mpeg's work on Ninja Skills. For information see: http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8999 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c36
1 files changed, 9 insertions, 27 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 246b90817..a31848e94 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1060,7 +1060,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
{
if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD].timer != -1)
return 0;
- if(skill_num == WZ_STORMGUST && tsc->data[SC_FREEZE].timer != -1)
+ if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
+ && tsc->data[SC_FREEZE].timer != -1)
return 0;
if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE].timer != -1 || (tsc->data[SC_STONE].timer != -1 && tsc->opt1 == OPT1_STONE)))
return 0;
@@ -4923,33 +4924,14 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2 = 0;
break;
case SC_SUITON:
- val2 = 0; //Agi penalty
+ val2 = 0; //Agi penalty
val3 = 0; //Walk speed penalty
- val4 = 2*val1; //NJ_HYOUSENSOU damage bonus.
-
- if (status_get_class(bl) == JOB_NINJA || ( bl->type == BL_PC && !map_flag_vs(bl->m)) )
- break;
- else {
- val3 = 50;
-
- switch ((val1+1)/3) {
- case 3:
- val2 = 8;
- break;
- case 2:
- val2 = 5;
- break;
- case 1:
- val2 = 3;
+ if (status_get_class(bl) == JOB_NINJA ||
+ (sd && !map_flag_vs(bl->m)))
break;
- case 0:
- val2 = 0;
- break;
- default:
- val2 = 3*((val1+1)/3);
- break;
- }
- }
+ val3 = 50;
+ val2 = 3*((val1+1)/3);
+ if (val1 > 4) val2--;
break;
case SC_ONEHAND:
case SC_TWOHANDQUICKEN:
@@ -6788,7 +6770,7 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
case SC_SIGHTBLASTER:
if (battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
- {
+ {
skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
if (sc) sc->data[type].val2 = 0; //This signals it to end.
}