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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-19 20:53:36 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-19 20:53:36 +0000 |
commit | d7af6a74ec465f3e741cddeb222b208d4fd38f46 (patch) | |
tree | dab314abfdc188b4d372e93a93b1a296c5c61e5b /src/map/status.c | |
parent | cba78be11327390da594bf212497e088cc42d8f6 (diff) | |
download | hercules-d7af6a74ec465f3e741cddeb222b208d4fd38f46.tar.gz hercules-d7af6a74ec465f3e741cddeb222b208d4fd38f46.tar.bz2 hercules-d7af6a74ec465f3e741cddeb222b208d4fd38f46.tar.xz hercules-d7af6a74ec465f3e741cddeb222b208d4fd38f46.zip |
- Fixed parsing of @kamic/@kamib to check for case.
- Now you can hide from Pressure.
- Weapon endowing will work on targets already endowed with the same element.
- Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense.
- Removed a missing break that was making AM_TWILIGHT2/3 always fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c index d9f958f1e..8ceb69c06 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -343,9 +343,15 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int if (target && status_isdead(target) && skill_num != ALL_RESURRECTION && skill_num != PR_REDEMPTIO)
return 0;
- if (skill_num == PA_PRESSURE && flag)
- return 1; //Once Gloria Domini has been casted, there's nothing you can do to stop it. [Skotlex]
-
+ if (skill_num == PA_PRESSURE && flag) {
+ //Once Gloria Domini has been casted, there's nothing you can do to stop it. [Skotlex]
+ //- Except hiding from it.
+ tsc = target?status_get_sc(target):NULL;
+ if(tsc && tsc->option&OPTION_HIDE)
+ return 0;
+ return 1;
+ }
+
mode = src?status_get_mode(src):MD_CANATTACK;
if (!skill_num && !(mode&MD_CANATTACK))
@@ -3271,7 +3277,6 @@ int status_get_sc_def(struct block_list *bl, int type) {
int sc_def;
struct status_change* sc;
- struct map_session_data *sd;
nullpo_retr(0, bl);
//Status that are blocked by Golden Thief Bug card or Wand of Hermod
@@ -3351,12 +3356,6 @@ int status_get_sc_def(struct block_list *bl, int type) sc_def += 100*sc->data[SC_SIEGFRIED].val2; //Status resistance.
}
- sd = bl->type==BL_PC?(struct map_session_data*)bl:NULL;
-
- if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX &&
- sd->reseff[type-SC_COMMON_MIN] > 0)
- sc_def += sd->reseff[type-SC_COMMON_MIN];
-
if(bl->type == BL_PC) {
if (sc_def > battle_config.pc_max_sc_def)
sc_def = battle_config.pc_max_sc_def;
@@ -3494,12 +3493,14 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //Check rate
if (!(flag&(4|1))) {
rate*=100; //Pass to 10000 = 100%
- if (!(flag&8)) {
- race = status_get_sc_def(bl, type);
- if (race)
- rate -= rate*race/10000;
- }
-
+ race = flag&8?0:status_get_sc_def(bl, type); //recycling race to store the sc_def value.
+ //sd resistance applies even if the flag is &8
+ if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX && sd->reseff[type-SC_COMMON_MIN] > 0)
+ race+= sd->reseff[type-SC_COMMON_MIN];
+
+ if (race)
+ rate -= rate*race/10000;
+
if (!(rand()%10000 < rate))
return 0;
}
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