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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-23 10:38:01 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-23 10:38:01 +0000
commita935d9d4351bf7d377cd37f43bbb17df48a15696 (patch)
treee4c6e561d18ed65d01b7db63dae75db6a74a215a /src/map/status.c
parentaeb23bf2a627bcf6e31650d59823af2948366af5 (diff)
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* Fixed player keeps bleeding when dead.
- if battle_config.invincible_nodamage is true, reflected damage to targets in invincible status is now 1. * Fixed a script typo i made when i was fixing a typo... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14164 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c
index de87bb98a..78fcc742d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -628,6 +628,7 @@ int status_charge(struct block_list* bl, int hp, int sp)
//If flag&1, damage is passive and does not triggers cancelling status changes.
//If flag&2, fail if target does not has enough to substract.
//If flag&4, if killed, mob must not give exp/loot.
+//If flag&8, sp loss on dead target.
int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
{
struct status_data *status;
@@ -653,9 +654,11 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
status = status_get_status_data(target);
+ if( status == &dummy_status )
+ return 0;
- if( status == &dummy_status || (!status->hp && hp) )
- return 0; //Invalid targets: no damage or dead
+ if( !status->hp )
+ flag |= 8;
// Let through. battle.c/skill.c have the whole logic of when it's possible or
// not to hurt someone (and this check breaks pet catching) [Skotlex]
@@ -663,15 +666,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
// return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
sc = status_get_sc(target);
-
if( battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
- {
- if( !sp )
- return 0;
hp = 1;
- }
- if( hp && !(flag&1) ) {
+ if( hp && !(flag&1|8) ) {
if( sc ) {
struct status_change_entry *sce;
if( (sce = sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE )
@@ -751,8 +749,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break;
}
- if (status->hp)
- { //Still lives!
+ if( status->hp || flag&8 )
+ { //Still lives or has been dead before this damage.
if (walkdelay)
unit_set_walkdelay(target, gettick(), walkdelay, 0);
return hp+sp;