summaryrefslogtreecommitdiff
path: root/src/map/status.c
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 20:27:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 20:27:05 +0000
commit64a8dee22964db611964a5c01d3c0b7efe335121 (patch)
tree02601cf3e30c402a28429734dfc3a3af23b3d90e /src/map/status.c
parentd41f7e18f02012ef61df70ee6cc0f3bf1ce14c23 (diff)
downloadhercules-64a8dee22964db611964a5c01d3c0b7efe335121.tar.gz
hercules-64a8dee22964db611964a5c01d3c0b7efe335121.tar.bz2
hercules-64a8dee22964db611964a5c01d3c0b7efe335121.tar.xz
hercules-64a8dee22964db611964a5c01d3c0b7efe335121.zip
- Fixed the inf code update breakage which was blocking all offensive skills.
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c39
1 files changed, 22 insertions, 17 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 808e8d5d4..52cc5db8b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1091,6 +1091,10 @@ void status_calc_bl(struct block_list *bl, unsigned long flag);
static int status_base_atk(struct block_list *bl, struct status_data *status)
{
int flag = 0, str, dex, dstr;
+
+ if(!(bl->type&battle_config.enable_baseatk))
+ return 0;
+
if (bl->type == BL_PC)
switch(((TBL_PC*)bl)->status.weapon){
case W_BOW:
@@ -1116,7 +1120,7 @@ static int status_base_atk(struct block_list *bl, struct status_data *status)
//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct status_data *status, int level)
+void status_calc_misc(struct status_data *status, int type, int level)
{
status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
@@ -1127,7 +1131,11 @@ void status_calc_misc(struct status_data *status, int level)
status->mdef2 = status->int_ + (status->vit>>1);
status->cri = status->luk*3 + 10;
- status->flee2 = status->luk + 10;
+
+ if (type&battle_config.enable_perfect_flee)
+ status->flee2 = status->luk + 10;
+ else
+ status->flee2 = 0;
}
//Skotlex: Calculates the initial status for the given mob
@@ -1258,7 +1266,7 @@ int status_calc_mob(struct mob_data* md, int first)
}
status->batk = status_base_atk(&md->bl, status);
- status_calc_misc(status, md->level);
+ status_calc_misc(status, BL_MOB, md->level);
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
@@ -1281,17 +1289,11 @@ int status_calc_mob(struct mob_data* md, int first)
status->aspd_rate -= 100*md->guardian_data->guardup_lv;
}
- if(!battle_config.enemy_str)
- status->batk = 0;
-
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if (!status->cri && battle_config.enemy_critical_rate)
status->cri = 1;
- if (!battle_config.enemy_perfect_flee)
- status->flee2 = 0;
-
//Initial battle status
if (!first)
status_calc_bl(&md->bl, SCB_ALL);
@@ -1346,17 +1348,14 @@ int status_calc_pet(struct pet_data *pd, int first)
status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
status->batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, lv);
- if (!battle_config.pet_str)
- status->batk = 0;
+ status_calc_misc(&pd->status, BL_PET, lv);
+
if (!first) //Not done the first time because the pet is not visible yet
clif_send_petstatus(sd);
}
} else if (first) {
pd->status.batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, pd->db->lv);
- if (!battle_config.pet_str)
- pd->status.batk = 0;
+ status_calc_misc(&pd->status, BL_PET, pd->db->lv);
}
//Support rate modifier (1000 = 100%)
@@ -2155,7 +2154,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->ele_lv = 1 ; //[orn]
status->race = hd->homunculusDB->race ; //[orn]
status->size = hd->homunculusDB->size ; //[orn]
- status->rhw.range = 1 + hd->homunculusDB->size ; //[orn]
+ status->rhw.range = 1 + status->size; //[orn]
status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; //[orn]
status->speed = DEFAULT_WALK_SPEED;
status->aspd_rate = 1000;
@@ -2163,7 +2162,13 @@ int status_calc_homunculus(struct homun_data *hd, int first)
merc_hom_calc_skilltree(hd->master);
status_cpy(&hd->battle_status, status);
- status_calc_misc(status, hd->master->homunculus.level);
+ status_calc_misc(status, BL_HOMUNCULUS, hd->master->homunculus.level);
+
+ if(battle_config.homun_critical_rate != 100)
+ status->cri = status->cri*battle_config.homun_critical_rate/100;
+ if (!status->cri && battle_config.homun_critical_rate)
+ status->cri = 1;
+
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))