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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-01 16:29:09 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-01 16:29:09 +0000
commit5cb60d195ab9ce1fe6edc9bc8d2d39f13fd129e5 (patch)
tree8b939dc7ae15919ef14fb666214fbfb5347de2ec /src/map/status.c
parent312f6f88f6ad557924669557bfc41383f4d22e3f (diff)
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- Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw Stone, Sightless Raid, Smite, Cart Termination
- SG Union will consume now SP if you use it while not soul linked. - Added variable "skip" to the mob spawn data, to know how many mobs to skip when spawning because they were not removed due to the "mob_remove_damaged" setting. - Corrected the Hp/Sp regen formulas from Hp/Sp/Spirit Recovery and Happy/Peaceful break according to recent forums discussions (formula is changed from x*lv +max*lv/500 to lv*(x+max/500). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9944 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c
index dfa0ab424..924a97407 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2494,14 +2494,14 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
val = 0;
if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
- val += skill*5 + (status->max_hp*skill/500);
+ val += skill*(5 + status->max_hp/500);
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
- val += skill*3 + (status->max_sp*skill/500);
+ val += skill*(3 + status->max_sp/500);
if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
- val += skill*3 + (status->max_sp*skill/500);
+ val += skill*(3 + status->max_sp/500);
sregen->sp = cap_value(val, 0, SHRT_MAX);
// Skill-related recovery (only when sit)
@@ -2509,21 +2509,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
val = 0;
if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
- val += skill*4 + (status->max_hp*skill/500);
+ val += skill*(4 + status->max_hp/500);
if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
- val += skill*30 + (status->max_hp*skill/500);
+ val += skill*(30 + status->max_hp/500);
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
{
- val += skill*3 + (status->max_sp*skill/500);
+ val += skill*(3 + status->max_sp/500);
if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
val += (30+10*skill)*val/100;
}
if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
- val += skill*2 + (status->max_sp*skill/500);
+ val += skill*(2 + status->max_sp/500);
sregen->sp = cap_value(val, 0, SHRT_MAX);
}