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authorhemagx <hemagx2@gmail.com>2015-12-12 12:52:28 +0200
committerHaru <haru@dotalux.com>2015-12-17 04:15:53 +0100
commitbb407e4e657c80115af8a8f5717e1f6f6dc61043 (patch)
tree63ae925756971fb7a6a840d40788c682714b48a4 /src/map/status.c
parent478776d998e0fb48d87cd4c49229a1cf1b8cc203 (diff)
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Change all chat mute checks to use pc->can_talk instead of direct check.
Put new macro pc_ismuted and change all other kind of mutes to use it Closes #937 as merged Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 926ebaf21..f4fd04467 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1815,7 +1815,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
(sc->data[SC_VOLCANO] && skill_id == WZ_ICEWALL) ||
(sc->data[SC_ROKISWEIL] && skill_id != BD_ADAPTATION) ||
(sc->data[SC_HERMODE] && skill->get_inf(skill_id) & INF_SUPPORT_SKILL) ||
- (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL)
+ pc_ismuted(sc, MANNER_NOSKILL)
)
return 0;