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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-30 16:19:31 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-30 16:19:31 +0000 |
commit | 4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff (patch) | |
tree | 8bcff911a0008309d17434722abf315c053aa511 /src/map/status.c | |
parent | 07e50b28bf6cdfe0d9fcb2c3fd48fe74e68b2470 (diff) | |
download | hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.gz hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.bz2 hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.xz hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.zip |
- Autoloot now uses the item's base drop chance rather than final drop rate to determine if it should autoloot the item or not.
- Fixed super novices getting +10 to all stats temporarily whentheir death count isn't zero.
- Fixed Kahai displaying HP-SP as the total healed instead of HP
- Cleaned up skill_repairweapon to prevent crashes when the target vanishes/changes/whatever before the weapon to repair has been selected.
- Parsing the Storage/Guild Storage from the char server will now fail if the storage has been modified and not saved yet.
- Being hit now cancels confuse.
- Added back the bleeding icon.
- Fixed Combo Finish Soul Linked Effect being a 11x11 area o.O
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5121 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c index 28896aceb..53e6009e9 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -570,6 +570,7 @@ void initStatusIconChangeTable(void) { StatusIconChangeTable[SC_REJECTSWORD] = SI_REJECTSWORD;
StatusIconChangeTable[SC_MARIONETTE] = SI_MARIONETTE;
StatusIconChangeTable[SC_MARIONETTE2] = SI_MARIONETTE2;
+ StatusIconChangeTable[SC_BLEEDING] = SI_BLEEDING;
StatusIconChangeTable[SC_MOONLIT] = SI_MOONLIT;
StatusIconChangeTable[SC_DEVOTION] = SI_DEVOTION;
StatusIconChangeTable[SC_STEELBODY] = SI_STEELBODY;
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