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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-16 10:16:37 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-16 10:16:37 +0000 |
commit | 0124990b7ff13e4bf963b7c054ce3412e8d8ddcd (patch) | |
tree | a61db38bf704e16e428dae7852d4e02e186ac660 /src/map/status.c | |
parent | ec4a7777b037518eb614056a4849ccde823e2d0a (diff) | |
download | hercules-0124990b7ff13e4bf963b7c054ce3412e8d8ddcd.tar.gz hercules-0124990b7ff13e4bf963b7c054ce3412e8d8ddcd.tar.bz2 hercules-0124990b7ff13e4bf963b7c054ce3412e8d8ddcd.tar.xz hercules-0124990b7ff13e4bf963b7c054ce3412e8d8ddcd.zip |
Fixed bugreport:6233 traps should now hit/damage all targets inside gvg/pvp grounds.
Follow up r16424 update for Sura skills to its official behavior and damage formula(SR_EARTHSHAKER,SR_RAMPAGEBLASTER,SR_KNUCKLEARROW,SR_GENTLETOUCH_QUITE,SR_GENTLETOUCH_CHANGE,SR_GENTLETOUCH_REVITALIZE[bugreport:5634]).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16429 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 67 |
1 files changed, 31 insertions, 36 deletions
diff --git a/src/map/status.c b/src/map/status.c index 0ce76f844..1a47ef489 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -627,10 +627,10 @@ void initChangeTables(void) { set_sc( SR_CRESCENTELBOW , SC_CRESCENTELBOW , SI_CRESCENTELBOW , SCB_NONE ); set_sc_with_vfx( SR_CURSEDCIRCLE , SC_CURSEDCIRCLE_TARGET, SI_CURSEDCIRCLE_TARGET , SCB_NONE ); set_sc( SR_LIGHTNINGWALK , SC_LIGHTNINGWALK , SI_LIGHTNINGWALK , SCB_NONE ); - set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , SI_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP/*|SCB_ASPD*/ ); + set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , SI_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP ); set_sc( SR_GENTLETOUCH_ENERGYGAIN, SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN, SCB_NONE ); - set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_BATK|SCB_ASPD|SCB_DEF|SCB_MDEF ); - set_sc( SR_GENTLETOUCH_REVITALIZE, SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE, SCB_MAXHP|SCB_VIT|SCB_DEF2|SCB_REGEN|SCB_ASPD|SCB_SPEED ); + set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP ); + set_sc( SR_GENTLETOUCH_REVITALIZE, SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE, SCB_MAXHP|SCB_REGEN ); /** * Wanderer / Minstrel **/ @@ -3387,6 +3387,11 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str } else regen->flag&=~sce->val4; //Remove regen as specified by val4 } + if(sc->data[SC_GT_REVITALIZE]){ + regen->hp = cap_value(regen->hp*sc->data[SC_GT_REVITALIZE]->val3/100, 1, SHRT_MAX); + regen->state.walk= 1; + } + } void status_calc_state( struct block_list *bl, struct status_change *sc, enum scs_flag flag, bool start ) { @@ -4125,9 +4130,6 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang vit += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) vit -= sc->data[SC_STOMACHACHE]->val1; - if(sc->data[SC_GT_REVITALIZE]) - vit += sc->data[SC_GT_REVITALIZE]->val1; - return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -4322,8 +4324,6 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk -= batk * sc->data[SC_MELODYOFSINK]->val3/100; if(sc->data[SC_BEYONDOFWARCRY]) batk += batk * sc->data[SC_BEYONDOFWARCRY]->val3/100; - if(sc->data[SC_GT_CHANGE]) - batk += batk * sc->data[SC_GT_CHANGE]->val3 / 100; if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) batk += 50; if(bl->type == BL_ELEM @@ -4690,8 +4690,6 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def -= def * (10 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100; if(sc->data[SC_EARTHDRIVE]) def -= def * 25 / 100; - if( sc->data[SC_GT_CHANGE] ) - def -= def * sc->data[SC_GT_CHANGE]->val3 / 100; if( sc->data[SC_ROCK_CRUSHER] ) def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100; if( sc->data[SC_POWER_OF_GAIA] ) @@ -4754,8 +4752,8 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change def2 += sc->data[SC_SHIELDSPELL_REF]->val2; if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 ) def2 += (5 + sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); - if( sc->data[SC_GT_REVITALIZE] ) - def2 += def2 * ( 50 + 10 * sc->data[SC_GT_REVITALIZE]->val1 ) / 100; + if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4) + def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100; #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); @@ -4802,8 +4800,8 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, mdef -= mdef * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; if(sc->data[SC_SYMPHONYOFLOVER]) mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val2 / 100; - if(sc->data[SC_GT_CHANGE]) - mdef -= mdef * sc->data[SC_GT_CHANGE]->val3 / 100; + if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val4) + mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100; if(sc->data[SC_WATER_BARRIER]) mdef += sc->data[SC_WATER_BARRIER]->val2; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) @@ -4983,13 +4981,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if( sc->data[SC_HOVERING] ) val = max( val, 10 ); if( sc->data[SC_GN_CARTBOOST] ) - val = max( val, sc->data[SC_GN_CARTBOOST]->val2 ); - if( sc->data[SC_GT_REVITALIZE] ) - val = max( val, sc->data[SC_GT_REVITALIZE]->val2 ); + val = max( val, sc->data[SC_GN_CARTBOOST]->val2 ); if( sc->data[SC_SWINGDANCE] ) val = max( val, sc->data[SC_SWINGDANCE]->val2 ); - if( sc->data[SC_GT_REVITALIZE] ) - val = max( val, sc->data[SC_GT_REVITALIZE]->val2 ); if( sc->data[SC_WIND_STEP_OPTION] ) val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 ); @@ -5136,9 +5130,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s if( sc->data[SC_EARTHDRIVE] ) skills2 -= 25; if( sc->data[SC_GT_CHANGE] ) - skills2 += (sc->data[SC_GT_CHANGE]->val2/200); - if( sc->data[SC_GT_REVITALIZE] ) - skills2 += sc->data[SC_GT_REVITALIZE]->val2; + skills2 += sc->data[SC_GT_CHANGE]->val3; if( sc->data[SC_MELON_BOMB] ) skills2 -= sc->data[SC_MELON_BOMB]->val1; if( sc->data[SC_BOOST500] ) @@ -5277,13 +5269,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * aspd_rate += sc->data[SC_GLOOMYDAY]->val3 * 10; if( sc->data[SC_EARTHDRIVE] ) aspd_rate += 250; - /*As far I tested the skill there is no ASPD addition is applied. [Jobbie] */ - //if( sc->data[SC_RAISINGDRAGON] ) - // aspd_rate -= 100; //FIXME: Need official ASPD bonus of this status. [Jobbie] if( sc->data[SC_GT_CHANGE] ) - aspd_rate -= (sc->data[SC_GT_CHANGE]->val2/200) * 10; - if( sc->data[SC_GT_REVITALIZE] ) - aspd_rate -= sc->data[SC_GT_REVITALIZE]->val2 * 10; + aspd_rate -= sc->data[SC_GT_CHANGE]->val3 * 10; if( sc->data[SC_MELON_BOMB] ) aspd_rate += sc->data[SC_MELON_BOMB]->val1 * 10; if( sc->data[SC_BOOST500] ) @@ -5346,10 +5333,10 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp += maxhp * 3 * sc->data[SC_INSPIRATION]->val1 / 100; if(sc->data[SC_RAISINGDRAGON]) maxhp += maxhp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_GT_CHANGE]) - maxhp -= maxhp * (2 * sc->data[SC_GT_CHANGE]->val1) / 100; - if(sc->data[SC_GT_REVITALIZE]) - maxhp += maxhp * (3 * sc->data[SC_GT_REVITALIZE]->val1) / 100; + if(sc->data[SC_GT_CHANGE]) // Max HP decrease: [Skill Level x 4] % + maxhp -= maxhp * (4 * sc->data[SC_GT_CHANGE]->val1) / 100; + if(sc->data[SC_GT_REVITALIZE])// Max HP increase: [Skill Level x 2] % + maxhp += maxhp * (2 * sc->data[SC_GT_REVITALIZE]->val1) / 100; if(sc->data[SC_MUSTLE_M]) maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1/100; if(sc->data[SC_SOLID_SKIN_OPTION]) @@ -8090,12 +8077,20 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 5000; // [GodLesZ] tick time break; case SC_GT_CHANGE: - if( sd ) val2 = (13 * val1 / 2) * sd->status.agi; //Aspd - old formula. - val3 = 20 + 1 * val1; //Base Atk, Reduction to DEF & MDEF + {// take note there is no def increase as skill desc says. [malufett] + struct block_list * src; + val3 = status->agi * val1 / 60; // ASPD increase: [(Target’s AGI x Skill Level) / 60] % + if( (src = map_id2bl(val2)) ) + val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster’s INT) x Skill Level] + } break; case SC_GT_REVITALIZE: - val2 = 5 * val1; //Custom value VIT, ASPD, SPEED bonus. - val3 = 60 + 40 * val1; //HP recovery + {// take note there is no vit,aspd,speed increase as skill desc says. [malufett] + struct block_list * src; + val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] % + if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently + val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster’s VIT / 4) x Skill Level] + } break; case SC_PYROTECHNIC_OPTION: val2 = 60; // Watk TODO: Renewal (Atk2) |