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authorJedzkie <jedzkie13@rocketmail.com>2015-12-16 17:42:50 +0800
committerdastgir <dastgirpojee@rocketmail.com>2015-12-17 07:06:40 -0500
commitfa4175c2527a328e7c65bab40d9747caaf792656 (patch)
treeca331ad0365a51e5ef29b68f4b2d478aa0c9ea87 /src/map/status.c
parent590fcf04372ac04e098d8499a5d3e8c9adc0981d (diff)
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Added 8 Official kRO & jRO Costumes supported up to 2015-05-13aRagexe.
Change the AegisName of Music Decoration to its official name. Update Status Change ID's. (Thanks to Rytech) Note: • Some of the costumes items are missing or not implemented on this commit, but this is their official SC's. • SC's that don't have costume items: - SC_FLOWERSMOKE - SC_HAPPINESS_STAR - SC_MAGICAL_FEATHER
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 841f9c855..9f7465da0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -959,13 +959,23 @@ void initChangeTables(void) {
status->dbs->IconChangeTable[SC_REBOUND] = SI_REBOUND;
status->dbs->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
status->dbs->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
+
+ // Costumes
status->dbs->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR;
status->dbs->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR;
status->dbs->IconChangeTable[SC_STRANGELIGHTS] = SI_STRANGELIGHTS;
status->dbs->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC;
status->dbs->IconChangeTable[SC_LJOSALFAR] = SI_LJOSALFAR;
status->dbs->IconChangeTable[SC_MERMAID_LONGING] = SI_MERMAID_LONGING;
-
+ status->dbs->IconChangeTable[SC_HAT_EFFECT] = SI_HAT_EFFECT;
+ status->dbs->IconChangeTable[SC_FLOWERSMOKE] = SI_FLOWERSMOKE;
+ status->dbs->IconChangeTable[SC_FSTONE] = SI_FSTONE;
+ status->dbs->IconChangeTable[SC_HAPPINESS_STAR] = SI_HAPPINESS_STAR;
+ status->dbs->IconChangeTable[SC_MAPLE_FALLS] = SI_MAPLE_FALLS;
+ status->dbs->IconChangeTable[SC_TIME_ACCESSORY] = SI_TIME_ACCESSORY;
+ status->dbs->IconChangeTable[SC_MAGICAL_FEATHER] = SI_MAGICAL_FEATHER;
+ status->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING;
+
// Other SC which are not necessarily associated to skills.
status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD;
status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD;
@@ -1107,13 +1117,21 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_MVPCARD_ORCHERO] |= SCB_ALL;
status->dbs->ChangeFlagTable[SC_MVPCARD_ORCLORD] |= SCB_ALL;
- // Costume
+ // Costumes
status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_STRANGELIGHTS] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_DECORATION_OF_MUSIC] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_LJOSALFAR] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_MERMAID_LONGING] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_HAT_EFFECT] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_FLOWERSMOKE] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_FSTONE] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_HAPPINESS_STAR] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_MAPLE_FALLS] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_TIME_ACCESSORY] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_MAGICAL_FEATHER] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_BLOSSOM_FLUTTERING] |= SCB_NONE;
/* status->dbs->DisplayType Table [Ind/Hercules] */
status->dbs->DisplayType[SC_ALL_RIDING] = true;
@@ -1138,12 +1156,22 @@ void initChangeTables(void) {
status->dbs->DisplayType[SC_BLOOD_SUCKER] = true;
status->dbs->DisplayType[SC__SHADOWFORM] = true;
status->dbs->DisplayType[SC_MONSTER_TRANSFORM] = true;
+
+ // Costumes
status->dbs->DisplayType[SC_MOONSTAR] = true;
status->dbs->DisplayType[SC_SUPER_STAR] = true;
status->dbs->DisplayType[SC_STRANGELIGHTS] = true;
status->dbs->DisplayType[SC_DECORATION_OF_MUSIC] = true;
status->dbs->DisplayType[SC_LJOSALFAR] = true;
status->dbs->DisplayType[SC_MERMAID_LONGING] = true;
+ status->dbs->DisplayType[SC_HAT_EFFECT] = true;
+ status->dbs->DisplayType[SC_FLOWERSMOKE] = true;
+ status->dbs->DisplayType[SC_FSTONE] = true;
+ status->dbs->DisplayType[SC_HAPPINESS_STAR] = true;
+ status->dbs->DisplayType[SC_MAPLE_FALLS] = true;
+ status->dbs->DisplayType[SC_TIME_ACCESSORY] = true;
+ status->dbs->DisplayType[SC_MAGICAL_FEATHER] = true;
+ status->dbs->DisplayType[SC_BLOSSOM_FLUTTERING] = true;
if( !battle_config.display_hallucination ) //Disable Hallucination.
status->dbs->IconChangeTable[SC_ILLUSION] = SI_BLANK;