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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-26 18:08:30 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-26 18:08:30 +0000
commit94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1 (patch)
treebee9ac06ae3a8e33823bf38fc84e854b2b409d2b /src/map/status.c
parentccdbfa796421ab45c7eaf6857f9617a4f18a82c5 (diff)
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Updated NJ_HUUMA to renewal behavior.(bugreport:6330)
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333) Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much. Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior. Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201. Added some Kagerou/Oboro skills and more to come :). (KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 1c9a2d830..94ffc403e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -706,6 +706,8 @@ void initChangeTables(void) {
set_sc( EL_TIDAL_WEAPON , SC_TIDAL_WEAPON_OPTION , SI_TIDAL_WEAPON_OPTION , SCB_ALL );
set_sc( EL_ROCK_CRUSHER , SC_ROCK_CRUSHER , SI_ROCK_CRUSHER , SCB_DEF );
set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED );
+ add_sc( KO_YAMIKUMO , SC_HIDING );
+ set_sc( KO_JYUMONJIKIRI , SC_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE );
add_sc( MH_STAHL_HORN , SC_STUN );
set_sc( MH_ANGRIFFS_MODUS , SC_ANGRIFFS_MODUS , SI_ANGRIFFS_MODUS , SCB_BATK|SCB_WATK|SCB_DEF|SCB_FLEE );
@@ -1637,6 +1639,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
case RG_RAID:
case NJ_SHADOWJUMP:
case NJ_KIRIKAGE:
+ case KO_YAMIKUMO:
break;
default:
//Non players can use all skills while hidden.