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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 16:07:50 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 16:07:50 +0000
commit41f1a34c8593a40b4c5dc4178d7138e7e166eea0 (patch)
treef033ae8a8fe52be55838a5050ae01cbec32d5ba0 /src/map/status.c
parent74aac1368dae2d2a8ed5e3897a3cafb0fc5a8984 (diff)
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- Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf).
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points. - Fixed WS_WEAPONREFINE always failing when at less than job 50. - Fixed a compilation warning in char-txt/int_homun.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/map/status.c b/src/map/status.c
index aea2a91dd..ec18d8569 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1002,7 +1002,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION && !(status->mode&MD_BOSS)) ||
(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
- sc->data[SC_NOCHAT].timer != -1
+ (sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
)
return 0;
@@ -4709,6 +4709,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_CLOSECONFINE2: //Can't be re-closed in.
case SC_MARIONETTE:
case SC_MARIONETTE2:
+ case SC_NOCHAT:
return 0;
case SC_DANCING:
case SC_DEVOTION:
@@ -4941,11 +4942,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
break;
case SC_NOCHAT:
- if(!battle_config.muting_players) {
- sd->status.manner = 0; //Zido
- return 0;
- }
tick = 60000;
+ val1 = battle_config.manner_system; //Mute filters.
if (sd) clif_updatestatus(sd,SP_MANNER);
break;
@@ -5965,11 +5963,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
status_change_end(bl,SC_LONGING,-1);
break;
case SC_NOCHAT:
- if (sd && battle_config.manner_system)
- {
- //Why set it to 0? Can't we use good manners for something? [Skotlex]
-// if (sd->status.manner >= 0) // weeee ^^ [celest]
-// sd->status.manner = 0;
+ if (sd) {
+ if (sd->status.manner < 0) sd->status.manner = 0;
clif_updatestatus(sd,SP_MANNER);
}
break;
@@ -6555,7 +6550,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
}
break;
case SC_NOCHAT:
- if(sd && battle_config.manner_system){
+ if(sd){
sd->status.manner++;
clif_updatestatus(sd,SP_MANNER);
if (sd->status.manner < 0)