diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-06 18:21:32 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-06 18:21:32 +0000 |
commit | f4edc7e4431b929acc62e4c2427e815ba9d69779 (patch) | |
tree | ac82447101de9f643bef0fa7a5b3a56bd1e37194 /src/map/status.c | |
parent | f7ff1f208a2ce086fe6636b8359c65cf14ab68f4 (diff) | |
download | hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.gz hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.bz2 hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.xz hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.zip |
- Cleaned up the implementation of map_foreachinmovearea so that the number of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 6a2ef578f..397319d72 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1633,7 +1633,7 @@ int status_calc_pc(struct map_session_data* sd,int first) //FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex] status->speed = DEFAULT_WALK_SPEED; - status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; + status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR_MELEE|MD_CASTSENSOR_CHASE; status->size = (sd->class_&JOBL_BABY)?0:1; if (battle_config.character_size && pc_isriding(sd)) { //[Lupus] if (sd->class_&JOBL_BABY) { @@ -2373,7 +2373,7 @@ int status_calc_homunculus(struct homun_data *hd, int first) status->race = hd->homunculusDB->race ; status->size = hd->homunculusDB->size ; status->rhw.range = 1 + status->size; - status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; + status->mode = MD_CANMOVE|MD_CANATTACK; status->speed = DEFAULT_WALK_SPEED; if (battle_config.slaves_inherit_speed&1 && hd->master && hd->master->state.auth) //Master needs be authed to have valid speed. |