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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-08 16:58:57 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-08 16:58:57 +0000 |
commit | b6f1b6b9a11bdb8a5001dbc042d54fce0a963705 (patch) | |
tree | cd37827a952867c4dc561f2961d3687561582e31 /src/map/status.c | |
parent | ffa877bd248a6f6a014dd29e4c158b7399cb0a98 (diff) | |
download | hercules-b6f1b6b9a11bdb8a5001dbc042d54fce0a963705.tar.gz hercules-b6f1b6b9a11bdb8a5001dbc042d54fce0a963705.tar.bz2 hercules-b6f1b6b9a11bdb8a5001dbc042d54fce0a963705.tar.xz hercules-b6f1b6b9a11bdb8a5001dbc042d54fce0a963705.zip |
- Added some new items and headgears.
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c index 575b6b4ff..9fc4e8f93 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -449,6 +449,14 @@ void initChangeTables(void) StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST; StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE; StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO; + StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE; + StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE; + StatusIconChangeTable[SC_INCCRI] = SI_INCCRI; + StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE; + StatusIconChangeTable[SC_HPREGEN] = SI_HPREGEN; + StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE; + StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST; + StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; //Other SC which are not necessarily associated to skills. StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; @@ -479,7 +487,6 @@ void initChangeTables(void) StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - StatusChangeFlagTable[SC_INCMDEFRATE] |= SCB_MDEF; StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK; StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; @@ -744,12 +751,12 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel - int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); + int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); status_revive(target, sc->data[SC_KAIZEL]->val2, 0); - status_change_clear(target,0); - clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); - sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); - return hp+sp; + status_change_clear(target,0); + clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); + sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); + return hp+sp; } status_change_clear(target,0); @@ -3680,8 +3687,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change mdef += sc->data[SC_ENDURE]->val1; if(sc->data[SC_CONCENTRATION]) mdef += 1; //Skill info says it adds a fixed 1 Mdef point. - if(sc->data[SC_INCMDEFRATE]) - mdef += mdef * sc->data[SC_INCMDEFRATE]->val1/100; return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); } @@ -4576,7 +4581,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti if(sd && SC_COMMON_MIN <= type && type <= SC_COMMON_MAX) { if( sd->reseff[type-SC_COMMON_MIN] > 0 ) - rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000; + rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000; if( sd->sc.data[SC_COMMONSC_RESIST] ) rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1; } @@ -4639,7 +4644,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( bl->type == BL_MOB ) { struct mob_data *md = BL_CAST(BL_MOB,bl); - if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->class_ == MOBID_BARRICADEA ) + if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->barricade ) return 0; //Emperium can't be afflicted by status changes } |