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authorshennetsind <ind@henn.et>2013-05-05 17:39:47 -0300
committershennetsind <ind@henn.et>2013-05-05 17:39:47 -0300
commit8cc9012eb7e064677d2c9fa74fe1d1a09f90b581 (patch)
treeca3cfc4490a15db7603b724c4b7a516abe7fec6b /src/map/status.c
parent3eb517a5ed648a06fe3158deda37c53fd140414b (diff)
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3rd Class Effects Update
http://hercules.ws/board/topic/561-3rd-class-effects-update/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c131
1 files changed, 115 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c
index fec23cb55..3524430e5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -55,9 +55,9 @@ static int hp_coefficient2[CLASS_COUNT];
static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1];
static int sp_coefficient[CLASS_COUNT];
#ifdef RENEWAL_ASPD
-static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1];
+ static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1];
#else
-static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
+ static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
#endif
// bonus values and upgrade chances for refining equipment
@@ -78,13 +78,6 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
-static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
-static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
-static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
-static int StatusSkillChangeTable[SC_MAX]; // status -> skill
-static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
-
-
/**
* Returns the status change associated with a skill.
* @param skill The skill to look up
@@ -184,7 +177,7 @@ void initChangeTables(void) {
memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
-
+ memset(StatusDisplayType, 0, sizeof(StatusDisplayType));
//First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex]
set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
@@ -988,6 +981,30 @@ void initChangeTables(void) {
StatusChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED;
+ /* StatusDisplayType Table [Ind/Hercules] */
+ StatusDisplayType[SC_ALL_RIDING] = true;
+ StatusDisplayType[SC_PUSH_CART] = true;
+ StatusDisplayType[SC_SPHERE_1] = true;
+ StatusDisplayType[SC_SPHERE_2] = true;
+ StatusDisplayType[SC_SPHERE_3] = true;
+ StatusDisplayType[SC_SPHERE_4] = true;
+ StatusDisplayType[SC_SPHERE_5] = true;
+ StatusDisplayType[SC_CAMOUFLAGE] = true;
+ StatusDisplayType[SC_DUPLELIGHT] = true;
+ StatusDisplayType[SC_ORATIO] = true;
+ StatusDisplayType[SC_FREEZING] = true;
+ StatusDisplayType[SC_VENOMIMPRESS] = true;
+ StatusDisplayType[SC_HALLUCINATIONWALK] = true;
+ StatusDisplayType[SC_ROLLINGCUTTER] = true;
+ StatusDisplayType[SC_BANDING] = true;
+ StatusDisplayType[SC_CRYSTALIZE] = true;
+ StatusDisplayType[SC_DEEPSLEEP] = true;
+ StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true;
+ StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true;
+ StatusDisplayType[SC_BLOODSUCKER] = true;
+ StatusDisplayType[SC__SHADOWFORM] = true;
+ StatusDisplayType[SC__MANHOLE] = true;
+
#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk
StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
@@ -6350,7 +6367,50 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
return tick;
}
-
+/* [Ind/Hercules] fast-checkin sc-display array */
+void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) {
+ struct sc_display_entry *entry = ers_alloc(pc_sc_display_ers, struct sc_display_entry);
+
+ entry->type = type;
+ entry->val1 = dval1;
+ entry->val2 = dval2;
+ entry->val3 = dval3;
+
+ RECREATE(sd->sc_display, struct sc_display_entry *, ++sd->sc_display_count);
+ sd->sc_display[ sd->sc_display_count - 1 ] = entry;
+}
+void status_display_remove(struct map_session_data *sd, enum sc_type type) {
+ int i;
+
+ for( i = 0; i < sd->sc_display_count; i++ ) {
+ if( sd->sc_display[i]->type == type )
+ break;
+ }
+
+ if( i != sd->sc_display_count ) {
+ int cursor;
+
+ ers_free(pc_sc_display_ers, sd->sc_display[i]);
+ sd->sc_display[i] = NULL;
+
+ /* the all-mighty compact-o-matic */
+ for( i = 0, cursor = 0; i < sd->sc_display_count; i++ ) {
+ if( sd->sc_display[i] == NULL )
+ continue;
+
+ if( i != cursor ) {
+ sd->sc_display[cursor] = sd->sc_display[i];
+ }
+
+ cursor++;
+ }
+
+ if( !(sd->sc_display_count = cursor) ) {
+ aFree(sd->sc_display);
+ sd->sc_display = NULL;
+ }
+ }
+}
/*==========================================
* Starts a status change.
* 'type' = type, 'val1~4' depend on the type.
@@ -6362,8 +6422,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
* &4: sc_data loaded, no value has to be altered.
* &8: rate should not be reduced
*------------------------------------------*/
-int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
-{
+int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag) {
struct map_session_data *sd = NULL;
struct status_change* sc;
struct status_change_entry* sce;
@@ -8562,6 +8621,42 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
}
}
+
+ /* [Ind/Hercules] */
+ if( sd && StatusDisplayType[type] ) {
+ int dval1 = 0, dval2 = 0, dval3 = 0;
+ switch( type ) {
+ case SC_ALL_RIDING:
+ dval1 = 1;
+ break;
+ case SC_SPHERE_1:
+ case SC_SPHERE_2:
+ case SC_SPHERE_3:
+ case SC_SPHERE_4:
+ case SC_SPHERE_5:
+ case SC_PUSH_CART:
+ case SC_CAMOUFLAGE:
+ case SC_DUPLELIGHT:
+ case SC_ORATIO:
+ case SC_FREEZING:
+ case SC_VENOMIMPRESS:
+ case SC_HALLUCINATIONWALK:
+ case SC_ROLLINGCUTTER:
+ case SC_BANDING:
+ case SC_CRYSTALIZE:
+ case SC_DEEPSLEEP:
+ case SC_CURSEDCIRCLE_ATKER:
+ case SC_CURSEDCIRCLE_TARGET:
+ case SC_BLOODSUCKER:
+ case SC__SHADOWFORM:
+ case SC__MANHOLE:
+ dval1 = val1;
+ break;
+ /* handle */
+ default: break;
+ }
+ status_display_add(sd,type,dval1,dval2,dval3);
+ }
//Those that make you stop attacking/walking....
switch (type) {
@@ -8797,7 +8892,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
calc_flag&=~SCB_DYE;
}
- clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
+ if( !(flag&4 && StatusDisplayType[type]) )
+ clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
/**
* used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first.
@@ -9025,8 +9121,7 @@ int status_change_clear(struct block_list* bl, int type) {
/*==========================================
* Special condition we want to effectuate, check before ending a status.
*------------------------------------------*/
-int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line)
-{
+int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) {
struct map_session_data *sd;
struct status_change *sc;
struct status_change_entry *sce;
@@ -9078,6 +9173,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sc->data[type] = NULL;
+ if( sd && StatusDisplayType[type] ) {
+ status_display_remove(sd,type);
+ }
+
vd = status_get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
switch(type){