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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-27 13:53:52 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-27 13:53:52 +0000 |
commit | 658432776ff20aa99b8e83e25671797c746edb0c (patch) | |
tree | 4fe236c4f14919f43b778117ee793c9cf7bcd3e3 /src/map/status.c | |
parent | d8b0f15444e87644ccee5a5e1ea4449c9b918fec (diff) | |
download | hercules-658432776ff20aa99b8e83e25671797c746edb0c.tar.gz hercules-658432776ff20aa99b8e83e25671797c746edb0c.tar.bz2 hercules-658432776ff20aa99b8e83e25671797c746edb0c.tar.xz hercules-658432776ff20aa99b8e83e25671797c746edb0c.zip |
- Readded the check which prevents Cloaking from activating when your learned level is less than 3 and you aren't next to a wall.
- Some cleanups to the Frenzy/Berserk status change, it should probably work correctly now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7917 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 747547386..a93ea6fc9 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4428,6 +4428,14 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val if (sc->data[SC_QUAGMIRE].timer!=-1 || sc->data[SC_DONTFORGETME].timer!=-1) return 0; break; + case SC_CLOAKING: + //Avoid cloaking with no wall and low skill level. [Skotlex] + //Due to the cloaking card, we have to check the wall versus to known + //skill level rather than the used one. [Skotlex] + //if (sd && val1 < 3 && skill_check_cloaking(bl)) + if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,sc)) + return 0; + break; case SC_MODECHANGE: { int mode; @@ -4998,6 +5006,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //HP healing is performing after the calc_status call. if (sd) sd->canregen_tick = gettick() + 300000; //Val2 holds HP penalty + if (!val4) val4 = skill_get_time2(StatusSkillChangeTable[type],val1); if (!val4) val4 = 10000; //Val4 holds damage interval val3 = tick/val4; //val3 holds skill duration tick = val4; @@ -5853,8 +5862,8 @@ int status_change_end( struct block_list* bl , int type,int tid ) break; case SC_BERSERK: - //val4 indicates if the skill was dispelled. [Skotlex] - if(status->hp > 100 && !sc->data[type].val4) + //If val2 is removed, no HP penalty (dispelled?) [Skotlex] + if(status->hp > 100 && sc->data[type].val2) status_zap(bl, status->hp-100, 0); if(sc->data[SC_ENDURE].timer != -1) status_change_end(bl, SC_ENDURE, -1); |