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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-08 21:39:57 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-08 21:39:57 +0000
commiteeea994eea737a7715cd321024430800c4186c84 (patch)
treec457048bbf927b7ee0c887cde7da4a0913d63bd4 /src/map/status.c
parent975e208be2fc880de327d36607a6cc92a5d58c6a (diff)
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* Delayed the check for required items when a skill is cast to when they are consumed. Now skills only fail due to lack of items after being cast.
- Please make a bug report if you know of any skill that doesn't work like this in official. * Fixed hp of other party members not being sent when you join a party. * Removed unused global array names_id and renamed some structures that are used with variables of the same name. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 441ee1959..01d591d6c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2387,7 +2387,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->luk = hom->luk / 10;
if (first) { //[orn]
- const struct homunculus_db *db = hd->homunculusDB;
+ const struct s_homunculus_db *db = hd->homunculusDB;
status->def_ele = db->element;
status->ele_lv = 1;
status->race = db->race;