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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 13:20:00 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 13:20:00 +0000 |
commit | b746ecdef2ed9b57db672f43842f2434da4c79f8 (patch) | |
tree | d806065951ebba476cf5bb45bbf4380f29db6598 /src/map/status.c | |
parent | 3071aad50f5cab693678372c5d7c2285800bb5d9 (diff) | |
download | hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.gz hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.bz2 hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.xz hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.zip |
Updated some skills to its RE behavior(AL_ANGELUS, RG_BACKSTAP, WZ_GRAVITATION, NJ_RAIGEKISAI).(bugreport:6342, bugreport:6336, bugreport:6339, bugreport:6331)
Added some Kagerou/Oboro skills. Special mega thanks to Judas :)
(KO_HUUMARANKA,KO_MEIKYOUSISUI,KO_ZANZOU,KO_KYOUGAKU,KO_JYUSATSU,KO_KAHU_ENTEN,KO_HYOUHU_HUBUKI,KO_KAZEHU_SEIRAN,KO_DOHU_KOUKAI)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16520 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 65 |
1 files changed, 60 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c index 5b401d87f..fbeb7214f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -286,7 +286,10 @@ void initChangeTables(void) { set_sc( NPC_HALLUCINATION , SC_HALLUCINATION , SI_HALLUCINATION , SCB_NONE ); add_sc( NPC_REBIRTH , SC_REBIRTH ); add_sc( RG_RAID , SC_STUN ); +#ifdef RENEWAL add_sc( RG_RAID , SC_RAID ); + add_sc( RG_BACKSTAP , SC_STUN ); +#endif set_sc( RG_STRIPWEAPON , SC_STRIPWEAPON , SI_STRIPWEAPON , SCB_WATK ); set_sc( RG_STRIPSHIELD , SC_STRIPSHIELD , SI_STRIPSHIELD , SCB_DEF ); set_sc( RG_STRIPARMOR , SC_STRIPARMOR , SI_STRIPARMOR , SCB_VIT ); @@ -705,9 +708,14 @@ void initChangeTables(void) { set_sc( EL_UPHEAVAL , SC_UPHEAVAL_OPTION , SI_UPHEAVAL_OPTION , SCB_NONE ); set_sc( EL_TIDAL_WEAPON , SC_TIDAL_WEAPON_OPTION , SI_TIDAL_WEAPON_OPTION , SCB_ALL ); set_sc( EL_ROCK_CRUSHER , SC_ROCK_CRUSHER , SI_ROCK_CRUSHER , SCB_DEF ); - set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED ); + set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED ); + add_sc( KO_YAMIKUMO , SC_HIDING ); set_sc( KO_JYUMONJIKIRI , SC_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE ); + add_sc( KO_MAKIBISHI , SC_STUN ); + set_sc( KO_MEIKYOUSISUI , SC_MEIKYOUSISUI , SI_MEIKYOUSISUI , SCB_NONE ); + set_sc( KO_KYOUGAKU , SC_KYOUGAKU , SI_KYOUGAKU , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + add_sc( KO_JYUSATSU , SC_CURSE ); add_sc( MH_STAHL_HORN , SC_STUN ); set_sc( MH_ANGRIFFS_MODUS , SC_ANGRIFFS_MODUS , SI_ANGRIFFS_MODUS , SCB_BATK|SCB_WATK|SCB_DEF|SCB_FLEE ); @@ -985,7 +993,8 @@ void initChangeTables(void) { StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOMOVE|SCS_NOMOVECOND; StatusChangeStateTable[SC_NETHERWORLD] |= SCS_NOMOVE; StatusChangeStateTable[SC_CAMOUFLAGE] |= SCS_NOMOVE|SCS_NOMOVECOND; - + StatusChangeStateTable[SC_MEIKYOUSISUI] |= SCS_NOMOVE; + /* StatusChangeState (SCS_) NOPICKUPITEMS */ StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM; StatusChangeStateTable[SC_CLOAKING] |= SCS_NOPICKITEM; @@ -1895,7 +1904,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev #ifdef RENEWAL // renewal formulas status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 - status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 agi = +1 def) + (every 5 agi = +1 def) + status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) #else status->hit += level + status->dex; @@ -2009,6 +2018,8 @@ int status_calc_mob_(struct mob_data* md, bool first) { // different levels of HP according to skill level if (ud->skillid == AM_SPHEREMINE) { status->max_hp = 2000 + 400*ud->skilllv; + } else if(ud->skillid == KO_ZANZOU){ + status->max_hp = 3000 + 3000 * ud->skilllv; } else { //AM_CANNIBALIZE status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl); status->mode|= MD_CANATTACK|MD_AGGRESSIVE; @@ -4054,6 +4065,8 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang str += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) str -= sc->data[SC_STOMACHACHE]->val1; + if(sc->data[SC_KYOUGAKU]) + str -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(str,0,USHRT_MAX); } @@ -4103,7 +4116,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang agi += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) agi -= sc->data[SC_STOMACHACHE]->val1; - + if(sc->data[SC_KYOUGAKU]) + agi -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(agi,0,USHRT_MAX); } @@ -4145,6 +4159,8 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang vit += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) vit -= sc->data[SC_STOMACHACHE]->val1; + if(sc->data[SC_KYOUGAKU]) + vit -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -4196,6 +4212,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang int_ += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) int_ -= sc->data[SC_STOMACHACHE]->val1; + if(sc->data[SC_KYOUGAKU]) + int_ -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(int_,0,USHRT_MAX); } @@ -4247,6 +4265,8 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang dex += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) dex -= sc->data[SC_STOMACHACHE]->val1; + if(sc->data[SC_KYOUGAKU]) + dex -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(dex,0,USHRT_MAX); } @@ -4290,7 +4310,8 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang luk -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_BANANA_BOMB]) luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; - + if(sc->data[SC_KYOUGAKU]) + luk -= sc->data[SC_KYOUGAKU]->val2; return (unsigned short)cap_value(luk,0,USHRT_MAX); } @@ -4736,8 +4757,13 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return 0; if(sc->data[SC_SUN_COMFORT]) def2 += sc->data[SC_SUN_COMFORT]->val2; + if(sc->data[SC_ANGELUS]) +#ifdef RENEWAL //in renewal only the VIT stat bonus is boosted by angelus + def2 += status_get_vit(bl) / 2 * sc->data[SC_ANGELUS]->val2/100; +#else def2 += def2 * sc->data[SC_ANGELUS]->val2/100; +#endif if(sc->data[SC_CONCENTRATION]) def2 -= def2 * sc->data[SC_CONCENTRATION]->val4/100; if(sc->data[SC_POISON]) @@ -6063,6 +6089,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti case SC_MANDRAGORA: sc_def = (status->vit+status->luk)/5; break; + case SC_KYOUGAKU: + tick -= 30*status->int_; + break; default: //Effect that cannot be reduced? Likely a buff. if (!(rnd()%10000 < rate)) @@ -6696,6 +6725,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_FIGHTINGSPIRIT: status_change_end(bl, type, INVALID_TIMER); // Remove previous one. break; + case SC_MARSHOFABYSS: + status_change_end(bl, SC_INCAGI, INVALID_TIMER); + status_change_end(bl, SC_WINDWALK, INVALID_TIMER); + status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER); + status_change_end(bl, SC_ASPDPOTION1, INVALID_TIMER); + status_change_end(bl, SC_ASPDPOTION2, INVALID_TIMER); + status_change_end(bl, SC_ASPDPOTION3, INVALID_TIMER); + break; case SC_SWINGDANCE: case SC_SYMPHONYOFLOVER: case SC_MOONLITSERENADE: @@ -7847,6 +7884,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_ELECTRICSHOCKER: case SC_CRYSTALIZE: + case SC_MEIKYOUSISUI: val4 = tick / 1000; if( val4 < 1 ) val4 = 1; @@ -8219,6 +8257,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = tick / 10000; tick_time = 10000; // [GodLesZ] tick time break; + case SC_KYOUGAKU: + val2 = 2*val1 + rand()%val1; + clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0); // Temporarily shows Poring need official [malufett] + break; default: if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) @@ -8275,6 +8317,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CURSEDCIRCLE_TARGET: case SC_FEAR: case SC_NETHERWORLD: + case SC_MEIKYOUSISUI: unit_stop_walking(bl,1); break; case SC_HIDING: @@ -9139,6 +9182,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } } break; + case SC_KYOUGAKU: + clif_status_load(bl, SI_KYOUGAKU, 0); // Avoid client crash + clif_status_load(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0); + break; } opt_flag = 1; @@ -10142,6 +10189,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) /* they only end by status_change_end */ sc_timer_next(600000 + tick, status_change_timer, bl->id, data); return 0; + case SC_MEIKYOUSISUI: + if( --(sce->val4) > 0 ) + { + status_heal(bl, status->max_hp * (sce->val1+1) / 100, status->max_sp * sce->val1 / 100, 0); + sc_timer_next(1000 + tick, status_change_timer, bl->id, data); + return 0; + } + break; } // default for all non-handled control paths is to end the status |