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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
commit | 9b02e0156ddee963d690b21fb98549cea0a0ccda (patch) | |
tree | f04c584a31c88cbbebbb065ede74d0d615da2e0c /src/map/status.c | |
parent | 696d2aea3b88758811b275f28a9ea555747e3d6b (diff) | |
download | hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.gz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.bz2 hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.xz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.zip |
Fixed bugreport:5689 recoded/reimplement RE Matk formula(including RE Heal)
Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 154 |
1 files changed, 76 insertions, 78 deletions
diff --git a/src/map/status.c b/src/map/status.c index f01bce10c..7bca41572 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -587,7 +587,7 @@ void initChangeTables(void) add_sc(WL_WHITEIMPRISON , SC_WHITEIMPRISON); set_sc_with_vfx(WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2); set_sc(WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF); - set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_NONE); + set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_MATK); set_sc(WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE); /** * Ranger @@ -1942,29 +1942,12 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct return cap_value(str, 0, USHRT_MAX); } - -static inline unsigned short status_base_matk_max(const struct status_data *status) -{ -#ifdef RENEWAL - return status->matk_max; // in RE maximum MATK signs weapon matk, which we store in this var -#else - return status->int_+(status->int_/5)*(status->int_/5); -#endif -} - -#ifdef RENEWAL -static inline unsigned short status_base_matk_min(const struct status_data *status, int lvl) +#ifndef RENEWAL +static inline unsigned short status_base_matk_min(const struct status_data* status){ return status->int_+(status->int_/7)*(status->int_/7); } +static inline unsigned short status_base_matk_max(const struct status_data* status){ return status->int_+(status->int_/5)*(status->int_/5); } #else -static inline unsigned short status_base_matk_min(const struct status_data *status) +unsigned short status_base_matk(const struct status_data* status, int level){ return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(level/4); } #endif -{ -#ifdef RENEWAL - return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4); -#else - return status->int_+(status->int_/7)*(status->int_/7); -#endif -} - //Fills in the misc data that can be calculated from the other status info (except for level) void status_calc_misc(struct block_list *bl, struct status_data *status, int level) @@ -1975,19 +1958,16 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->hit = status->flee = status->def2 = status->mdef2 = status->cri = status->flee2 = 0; -#ifdef RENEWAL - status->matk_min = status_base_matk_min(status, level); -#else - status->matk_min = status_base_matk_min(status); -#endif - status->matk_max = status_base_matk_max(status); #ifdef RENEWAL // renewal formulas + status->matk_min = status->matk_max = status_base_matk(status, level); status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) #else + status->matk_min = status_base_matk_min(status); + status->matk_max = status_base_matk_max(status); status->hit += level + status->dex; status->flee += level + status->agi; status->def2 += status->vit; @@ -2527,16 +2507,10 @@ int status_calc_pc_(struct map_session_data *sd, bool first) wa->atk2 = refine_info[wlv].bonus[r-1] / 100; #ifdef RENEWAL - // in renewal max MATK is the weapon MATK - status->matk_max += sd->inventory_data[index]->matk; - - if (r) { - // renewal magic attack refine bonus - status->matk_max += refine_info[wlv].bonus[r-1] / 100; - } - - // record the weapon level for future usage - status->wlv = wlv; + wa->matk += sd->inventory_data[index]->matk; + wa->wlv = wlv; + if( r ) // renewal magic attack refine bonus + wa->matk += refine_info[wlv].bonus[r-1] / 100; #endif //Overrefine bonus. @@ -2609,11 +2583,6 @@ int status_calc_pc_(struct map_session_data *sd, bool first) status->def += (refinedef+50)/100; -#ifdef RENEWAL - // increment the weapon ATK using the MATK max value - status->matk_max += sd->bonus.sp_weapon_matk; -#endif - //Parse Cards for (i=0; i<EQI_MAX-1; i++) { current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] @@ -3807,32 +3776,47 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) } if (flag&SCB_MATK) { -#ifdef RENEWAL - status->matk_min = status_base_matk_min(status,status_get_lv(bl)); - if (sd) - status->matk_min += sd->bonus.sp_base_matk; +#ifndef RENEWAL + status->matk_min = status_base_matk_min(status) + (sd?sd->bonus.ematk:0); + status->matk_max = status_base_matk_max(status) + (sd?sd->bonus.ematk:0); #else - status->matk_min = status_base_matk_min(status); + /** + * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) + * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers + **/ + status->matk_min = status->matk_max = status_base_matk(status, status_get_lv(bl)); + if( bl->type&BL_PC ){ + if( sd->bonus.ematk > 0 ){ + status->matk_max += sd->bonus.ematk; + status->matk_min += sd->bonus.ematk; + } + if( status->rhw.matk > 0 ){ + int wMatk = status->rhw.matk; + int variance = wMatk * status->rhw.wlv / 10; + status->matk_min += wMatk - variance; + status->matk_max += wMatk + variance; + } + } #endif - status->matk_max = status_base_matk_max(status); - if (bl->type&BL_PC && sd->matk_rate != 100) { - //Bonuses from previous matk -#ifndef RENEWAL // only changed in non-renewal [Ind] status->matk_max = status->matk_max * sd->matk_rate/100; -#endif status->matk_min = status->matk_min * sd->matk_rate/100; } status->matk_min = status_calc_matk(bl, sc, status->matk_min); - -#ifndef RENEWAL // only changed in non-renewal [Ind] status->matk_max = status_calc_matk(bl, sc, status->matk_max); -#endif - if (bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk + if (bl->type&BL_HOM && battle_config.hom_setting&0x20 //Hom Min Matk is always the same as Max Matk + || ( sc && sc->data[SC_RECOGNIZEDSPELL] )) status->matk_min = status->matk_max; +#ifdef RENEWAL + if( sd && sd->right_weapon.overrefine > 0){ + status->matk_min++; + status->matk_max += sd->right_weapon.overrefine - 1; + } +#endif + } if (flag&SCB_ASPD) { @@ -4018,10 +4002,17 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) clif_updatestatus(sd,SP_FLEE2); if (b_status.cri != status->cri) clif_updatestatus(sd,SP_CRITICAL); +#ifndef RENEWAL if (b_status.matk_max != status->matk_max) clif_updatestatus(sd,SP_MATK1); if (b_status.matk_min != status->matk_min) clif_updatestatus(sd,SP_MATK2); +#else + if(b_status.matk_max != status->matk_max || b_status.matk_min != status->matk_min){ + clif_updatestatus(sd,SP_MATK2); + clif_updatestatus(sd,SP_MATK1); + } +#endif if (b_status.mdef != status->mdef) { clif_updatestatus(sd,SP_MDEF1); #ifdef RENEWAL @@ -6214,6 +6205,14 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti //No defense against it (buff). rate -= (status_get_lv(bl) / 5 + status->vit / 4 + status->agi / 10)*100; // Lineal Reduction of Rate break; + case SC_MARSHOFABYSS: + //5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second } + tick -= (status->int_ + status->luk) / 20 * 1000; + break; + case SC_STASIS: + //5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 } + tick -= (status->vit + status->dex) / 20 * 1000; + break; case SC_WHITEIMPRISON: if (tick == 5000) // 100% on caster break; @@ -10556,7 +10555,7 @@ int status_change_timer_sub(struct block_list *bl, va_list ap) /*========================================== * Clears buffs/debuffs of a character. - * type&1 -> buffs, type&2 -> debuffs + * type&1 -> buffs, type&2 -> debuffs * type&4 -> especific debuffs(implemented with refresh) *------------------------------------------*/ int status_change_clear_buffs(struct block_list *bl, int type) @@ -10567,16 +10566,9 @@ int status_change_clear_buffs(struct block_list *bl, int type) if (!sc || !sc->count) return 0; - if (type&2) //Debuffs - for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) { - if(sc->data[i]) - status_change_end(bl, (sc_type)i, INVALID_TIMER); - } - if(type&4) //Toxins - for (i = SC_TOXIN; i <= SC_LEECHESEND; ++i) { - if (sc->data[i]) - status_change_end(bl, (sc_type)i, INVALID_TIMER); - } + if (type&6) //Debuffs + for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) + status_change_end(bl, (sc_type)i, INVALID_TIMER); for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) { if (!sc->data[i]) @@ -10637,22 +10629,28 @@ int status_change_clear_buffs(struct block_list *bl, int type) case SC_CURSEDCIRCLE_TARGET: continue; - //Debuffs that can be removed. - case SC_CRYSTALIZE: + //Debuffs that can be removed. case SC_DEEPSLEEP: - case SC_MANDRAGORA: + case SC_BURNING: + case SC_FREEZING: + case SC_CRYSTALIZE: + case SC_TOXIN: + case SC_PARALYSE: + case SC_VENOMBLEED: + case SC_MAGICMUSHROOM: + case SC_DEATHHURT: + case SC_PYREXIA: + case SC_OBLIVIONCURSE: + case SC_LEECHESEND: case SC_MARSHOFABYSS: + case SC_MANDRAGORA: if(!(type&4)) continue; break; - case SC_QUAGMIRE: - case SC_DECREASEAGI: - case SC_BURNING: - if(!(type&2)) - continue; - break; case SC_HALLUCINATION: + case SC_QUAGMIRE: case SC_SIGNUMCRUCIS: + case SC_DECREASEAGI: case SC_SLOWDOWN: case SC_MINDBREAKER: case SC_WINKCHARM: @@ -10668,7 +10666,7 @@ int status_change_clear_buffs(struct block_list *bl, int type) case SC_FEAR: case SC_MAGNETICFIELD: case SC_NETHERWORLD: - if (!(type&2) || type == 6) //RK_Refresh is not supposed to remove these + if (!(type&2)) continue; break; //The rest are buffs that can be removed. |