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authorJedzkie <jedzkie13@rocketmail.com>2015-12-23 08:46:04 +0800
committerJedzkie <jedzkie13@rocketmail.com>2015-12-23 08:46:04 +0800
commitf7f6f3da94a9dffc7e7b9ecd2c82914945b48269 (patch)
tree11e48ff9fb40ea4113bc260cbe9c0d27643fe4f7 /src/map/status.c
parent1ac1500a6761378abc8323d7a341b8ccdd88b08e (diff)
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Item Update:
- Added official item effect for Ancient Spirit Agimat.
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 2e5734e90..33e664f3f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -823,6 +823,7 @@ void initChangeTables(void) {
status->dbs->IconChangeTable[SC_FOOD_CRITICALSUCCESSVALUE] = SI_FOOD_CRITICALSUCCESSVALUE;
status->dbs->IconChangeTable[SC_MORA_BUFF] = SI_MORA_BUFF;
status->dbs->IconChangeTable[SC_BUCHEDENOEL] = SI_BUCHEDENOEL;
+ status->dbs->IconChangeTable[SC_PHI_DEMON] = SI_PHI_DEMON;
// Cash Items
status->dbs->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH;
@@ -1049,6 +1050,7 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_INT_SCROLL] |= SCB_INT;
status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL;
status->dbs->ChangeFlagTable[SC_BUCHEDENOEL] |= SCB_REGEN | SCB_HIT | SCB_CRI;
+ status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL;
// Cash Items
status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR;
@@ -3115,6 +3117,10 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
}
if (sc->data[SC_CUP_OF_BOZA])
sd->subele[ELE_FIRE] += sc->data[SC_CUP_OF_BOZA]->val2;
+ if (sc->data[SC_PHI_DEMON]) {
+ sd->right_weapon.addrace[RC_DEMON] += sc->data[SC_PHI_DEMON]->val1;
+ sd->left_weapon.addrace[RC_DEMON] += sc->data[SC_PHI_DEMON]->val1;
+ }
}
status_cpy(&sd->battle_status, bstatus);
@@ -3496,6 +3502,8 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
regen->rate.hp *= 2;
if (sc->data[SC_VITALITYACTIVATION])
regen->flag &=~RGN_SP;
+
+ // Recovery Items
if (sc->data[SC_EXTRACT_WHITE_POTION_Z])
regen->rate.hp += regen->rate.hp * sc->data[SC_EXTRACT_WHITE_POTION_Z]->val1 / 100;
if (sc->data[SC_VITATA_500])