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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-02 08:46:03 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-02 08:46:03 +0000
commit350416fff4bb9e8bc50b5f8205d04f772e848a92 (patch)
tree7d53ad7bdafab2e475fdc7a067f261158420f947 /src/map/status.c
parent9f6cebfb2673a3da602cb5f1a86cff3751636a85 (diff)
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- Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9605 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 40f18e9af..72a506e8e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5251,7 +5251,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
case SC_JOINTBEAT: // Random break [DracoRPG]
- val2 = rand()%6; //Type of break
+ val2 = rand()%6; //Type of break -> [0,5]
if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
break;