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authorHaru <haru@dotalux.com>2015-08-24 01:54:15 +0200
committerHaru <haru@dotalux.com>2015-08-26 22:41:28 +0200
commitd2e3acbe3c388d36b8d2311d0f23b38babc1aae5 (patch)
tree16c6510cbf41b8df261f7f6f601e855dc552ff99 /src/map/skill.h
parent012e290896640e367a39149726e3af303709cfc5 (diff)
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Fixed a faulty usage of sg->unit in land skill code
- Changed sg->unit and sg->unit_count into an explicit vector struct, to enforce the correct access. - Related: rathena/rathena#583 Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 1db03bcd1..b8be9ac8f 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1712,9 +1712,12 @@ struct skill_unit_group {
char *valstr;
int unit_id;
int group_id;
- int unit_count,alive_count;
+ int alive_count;
int item_id; //store item used.
- struct skill_unit *unit;
+ struct {
+ int count;
+ struct skill_unit *data;
+ } unit;
struct {
unsigned ammo_consume : 1;
unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble