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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 23:24:39 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 23:24:39 +0000 |
commit | db1f65c3ed119044754d1a4deefc6cf36461554b (patch) | |
tree | b9bfea8ba4ed7af623f21d3397f149575ea0e50e /src/map/skill.h | |
parent | 68584f714db13e550ae532674fc39a6aeff428dc (diff) | |
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* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React
- added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2
- reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated
- TODO: the skill should not consume a gemstone when it fails
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
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