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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-03 12:58:52 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-03 12:58:52 +0000 |
commit | b61a1f62f63da6ff26f8913bc58573e480ac436b (patch) | |
tree | 7c3d469e3c5ce864c33bfe79c74c1aeac310d6e4 /src/map/skill.h | |
parent | 87b8959a622f960225abea168894cb28a7a342de (diff) | |
download | hercules-b61a1f62f63da6ff26f8913bc58573e480ac436b.tar.gz hercules-b61a1f62f63da6ff26f8913bc58573e480ac436b.tar.bz2 hercules-b61a1f62f63da6ff26f8913bc58573e480ac436b.tar.xz hercules-b61a1f62f63da6ff26f8913bc58573e480ac436b.zip |
* Cleaned up parts of skill.c related to skill units
- removed some nonsense code in skill_dance_switch() (from r8876)
- removed 'security system to prevent forgetting timer removal' (r1213)
- renamed some skill-related data structs (had same name as variables)
- commented out custom Venom Splasher countdown messaging code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11347 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 3f3420628..857c7a313 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -58,7 +58,7 @@ #define SD_ANIMATION 0x2000 // スキルデ?タベ?ス -struct skill_db { +struct s_skill_db { char *name; char *desc; int range[MAX_SKILL_LEVEL],hit,inf,pl[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; @@ -80,7 +80,7 @@ struct skill_db { int unit_target; int unit_flag; }; -extern struct skill_db skill_db[MAX_SKILL_DB]; +extern struct s_skill_db skill_db[MAX_SKILL_DB]; struct skill_name_db { int id; // skill id @@ -91,7 +91,7 @@ struct skill_name_db { #define MAX_SKILL_UNIT_LAYOUT 50 #define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) -struct skill_unit_layout { +struct s_skill_unit_layout { int count; int dx[MAX_SKILL_UNIT_COUNT]; int dy[MAX_SKILL_UNIT_COUNT]; @@ -112,27 +112,27 @@ enum { }; // アイテム作成デ?タベ?ス -struct skill_produce_db { +struct s_skill_produce_db { int nameid, trigger; int req_skill,req_skill_lv,itemlv; int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; }; -extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; +extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; // 矢作成デ?タベ?ス -struct skill_arrow_db { +struct s_skill_arrow_db { int nameid, trigger; int cre_id[5],cre_amount[5]; }; -extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; +extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; // アブラカダブラデ?タベ?ス -struct skill_abra_db { +struct s_skill_abra_db { int nameid; int req_lv; int per; }; -extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; +extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; extern int enchant_eff[5]; extern int deluge_eff[5]; |