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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-14 22:04:20 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-14 22:04:20 +0000 |
commit | 178e1269471a35507a1965fdb1548f052312a6a3 (patch) | |
tree | 1920d8230cd6a54bf04fb96d49cb3d70143139ce /src/map/skill.c | |
parent | 457cff865b0aa35bef85d8440ddf67c95158aa8b (diff) | |
download | hercules-178e1269471a35507a1965fdb1548f052312a6a3.tar.gz hercules-178e1269471a35507a1965fdb1548f052312a6a3.tar.bz2 hercules-178e1269471a35507a1965fdb1548f052312a6a3.tar.xz hercules-178e1269471a35507a1965fdb1548f052312a6a3.zip |
* Removed unconditional redundant status change checks before status_change_end calls (follow up to r12890).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14671 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 54 |
1 files changed, 18 insertions, 36 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cbc4ca385..cd9115df4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2338,8 +2338,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) } else { struct status_change *sc = status_get_sc(src); if(sc) { - if(sc->data[SC_MAGICPOWER]) - status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); + status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD && sc->data[SC_SPIRIT]->val3 == skl->skill_id) @@ -2662,16 +2661,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case MO_INVESTIGATE: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case RG_BACKSTAP: { int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit_setdir(bl,dir); @@ -2688,14 +2685,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int for (i = 1; i < sd->spiritball_old; i++) skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); } - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case MO_CHAINCOMBO: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case NJ_ISSEN: @@ -2991,8 +2986,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case SL_SMA: - if (sc && sc->data[SC_SMA]) - status_change_end(src, SC_SMA, INVALID_TIMER); + status_change_end(src, SC_SMA, INVALID_TIMER); case SL_STIN: case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { @@ -3065,8 +3059,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (unit_movepos(src, x, y, 0, 0)) clif_slide(src,src->x,src->y); } - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; case 0: @@ -3698,8 +3691,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NJ_BUNSINJYUTSU: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - if (tsc && tsc->data[SC_NEN]) - status_change_end(bl, SC_NEN, INVALID_TIMER); + status_change_end(bl, SC_NEN, INVALID_TIMER); break; /* Was modified to only affect targetted char. [Skotlex] case HP_ASSUMPTIO: @@ -3804,12 +3796,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( tsc && tsc->count ) { - if( tsc->data[SC_FREEZE] ) - status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_FREEZE, INVALID_TIMER); if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE ) status_change_end(bl, SC_STONE, INVALID_TIMER); - if( tsc->data[SC_SLEEP] ) - status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); } if( dstmd ) @@ -4642,8 +4632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AM_CP_HELM: { enum sc_type scid = (sc_type)(SC_STRIPWEAPON + (skillid - AM_CP_WEAPON)); - if(tsc && tsc->data[scid]) - status_change_end(bl, scid, INVALID_TIMER); + status_change_end(bl, scid, INVALID_TIMER); clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } @@ -5226,12 +5215,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in unit_skillcastcancel(bl,0); if(tsc && tsc->count){ - if(tsc->data[SC_FREEZE]) - status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_FREEZE, INVALID_TIMER); if(tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE) status_change_end(bl, SC_STONE, INVALID_TIMER); - if(tsc->data[SC_SLEEP]) - status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); } if(dstmd) @@ -5298,8 +5285,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } for (i=0; i<4; i++) { - if(tsc->data[SC_STRIPWEAPON + i]) - status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER); + status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER); sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skilllv,skilltime); } clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -5985,10 +5971,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) sc = &sd->sc; if (sc->count) { //End states - if (sc->data[SC_EXPLOSIONSPIRITS]) - status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - if (sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); } if (target && target->m == src->m) { //Move character to target anyway. @@ -6409,8 +6393,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk unit_movepos(src, x, y, 1, 0); clif_slide(src,x,y); } - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); break; case AM_SPHEREMINE: case AM_CANNIBALIZE: @@ -6579,8 +6562,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk return 1; } - if (sc && sc->data[SC_MAGICPOWER]) - status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); + status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); if( sd ) { |