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authorMichieru <Michieru@users.noreply.github.com>2014-09-16 23:33:35 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-09-16 23:33:35 +0200
commitddc52570a9bf694cdba6445bc02350a94856a583 (patch)
tree495dd01a9e42e0585cafa7fd718b660914e46180 /src/map/skill.c
parent8ab61745b81d1cf0602c7998f590aac8749187da (diff)
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Follow: https://github.com/HerculesWS/Hercules/commit/8ab61745b81d1cf0602c7998f590aac8749187da
This fixed all mob size problem :) Fix estin estun not working properly (bug:7891)
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 94f865d21..6d4d9ef1b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5459,7 +5459,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case SA_SUMMONMONSTER:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_MEDIUM, AI_NONE);
+ if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
break;
case SA_LEVELUP:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -9430,7 +9430,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if(sd) {
struct mob_data *summon_md;
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_MEDIUM, AI_NONE);
+ summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
if( summon_md ) {
summon_md->master_id = src->id;
summon_md->special_state.ai = AI_ZANZOU;
@@ -9604,7 +9604,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_MEDIUM, AI_ATTACK);
+ summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
if (summon_md) {
summon_md->master_id = src->id;
if (summon_md->deletetimer != INVALID_TIMER)
@@ -10288,7 +10288,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct mob_data *md;
// Correct info, don't change any of this! [Celest]
- md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
@@ -10386,7 +10386,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (rnd()%100 < 50) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
} else {
- TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_MEDIUM, AI_NONE);
+ TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
int i;
if (!md) break;
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
@@ -10533,7 +10533,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int class_ = 2042;
struct mob_data *md;
- md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
@@ -17193,7 +17193,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
class_ = (nameid == ITEMID_BOODY_RED || nameid == ITEMID_CRYSTAL_BLUE) ? 2043 + nameid - ITEMID_BOODY_RED : (nameid == ITEMID_WIND_OF_VERDURE) ? 2046 : 2045;
- md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_MEDIUM, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;