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authorHaru <haru@dotalux.com>2013-08-27 08:08:34 +0200
committerHaru <haru@dotalux.com>2013-11-05 04:17:39 +0100
commit97001710c06ed7053d18c8baaac602eb563b64b3 (patch)
treea4f08884917a5934e9b7ba66b39cd5e25db92e54 /src/map/skill.c
parent0a5abb6de766be6a5068da08eb6477e343f2d7b3 (diff)
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Introducing the Hercules Standalone Script Syntax Checker
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b70e58c46..c16ab832c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -18027,7 +18027,7 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current) {
* create_arrow_db.txt
* abra_db.txt
*------------------------------*/
-void skill_readdb(void) {
+void skill_readdb(bool minimal) {
// init skill db structures
db_clear(skill->name2id_db);
@@ -18050,6 +18050,10 @@ void skill_readdb(void) {
safestrncpy(skill->db[0].desc, "Unknown Skill", sizeof(skill->db[0].desc));
sv->readdb(map->db_path, DBPATH"skill_db.txt", ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb);
+
+ if (minimal)
+ return;
+
sv->readdb(map->db_path, DBPATH"skill_require_db.txt", ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb);
#ifdef RENEWAL_CAST
sv->readdb(map->db_path, "re/skill_cast_db.txt", ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb);
@@ -18077,7 +18081,7 @@ void skill_reload (void) {
struct map_session_data *sd;
int i,c,k;
- skill->read_db();
+ skill->read_db(false);
//[Ind/Hercules] refresh index cache
for(c = 0; c < CLASS_COUNT; c++) {
@@ -18103,9 +18107,12 @@ void skill_reload (void) {
/*==========================================
*
*------------------------------------------*/
-int do_init_skill (void) {
+int do_init_skill(bool minimal) {
skill->name2id_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH);
- skill->read_db();
+ skill->read_db(minimal);
+
+ if (minimal)
+ return 0;
skill->group_db = idb_alloc(DB_OPT_BASE);
skill->unit_db = idb_alloc(DB_OPT_BASE);