summaryrefslogtreecommitdiff
path: root/src/map/skill.c
diff options
context:
space:
mode:
authorshennetsind <ind@henn.et>2013-04-17 03:18:21 -0300
committershennetsind <ind@henn.et>2013-04-17 03:18:21 -0300
commit904caf6f8c77f50f7d89725cec7b8bc200406ae5 (patch)
tree27e5abbb9f1fde91a4b8304ecdcf9ddc1ff93d19 /src/map/skill.c
parent2e909cf1f7ad5ab6f5c05cffba4744b132f280cd (diff)
downloadhercules-904caf6f8c77f50f7d89725cec7b8bc200406ae5.tar.gz
hercules-904caf6f8c77f50f7d89725cec7b8bc200406ae5.tar.bz2
hercules-904caf6f8c77f50f7d89725cec7b8bc200406ae5.tar.xz
hercules-904caf6f8c77f50f7d89725cec7b8bc200406ae5.zip
Fixed Bug #7060
Magical Reflection behavior is finally 100% official (or so we hope) http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f4bee2934..c183fc0cb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2234,9 +2234,28 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
**/
#if MAGIC_REFLECTION_TYPE
if( dmg.dmg_lv != ATK_MISS ){ //Wiz SL cancelled and consumed fragment
- battle->isMagicReflect = true;
- dmg = battle->calc_attack(BF_MAGIC,bl,bl,skill_id,skill_lv,flag&0xFFF);
- battle->isMagicReflect = false;
+ short s_ele = skill->get_ele(skill_id, skill_lv);
+
+ if (s_ele == -1) // the skill takes the weapon's element
+ s_ele = sstatus->rhw.ele;
+ else if (s_ele == -2) //Use status element
+ s_ele = status_get_attack_sc_element(src,status_get_sc(src));
+ else if( s_ele == -3 ) //Use random element
+ s_ele = rnd()%ELE_MAX;
+
+ dmg.damage = battle->attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl));
+
+ if( sc && sc->data[SC_ENERGYCOAT] ) {
+ struct status_data *status = status_get_status_data(bl);
+ int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
+ per /=20; //Uses 20% SP intervals.
+ //SP Cost: 1% + 0.5% per every 20% SP
+ if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000))
+ status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
+ //Reduction: 6% + 6% every 20%
+ dmg.damage -= dmg.damage * (6 * (1+per)) / 100;
+ }
+
}
#endif
}