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authorshennetsind <ind@henn.et>2013-09-25 08:50:52 -0300
committershennetsind <ind@henn.et>2013-09-25 08:50:52 -0300
commit1114eb3da58b078258a824424fef687a1ccee90c (patch)
tree1b9c3e4ef48021ce89b331bba2d49061bd08f341 /src/map/skill.c
parent78c7c6bf04a6c96d92524ae37ad165e65f599eb8 (diff)
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Renamed iTimer interface to timer.
Also removed duplicate mentions of timer within calls to shorten.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c126
1 files changed, 63 insertions, 63 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6ec9d2fec..3b7378022 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -496,7 +496,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick &&
- DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
+ DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
}
@@ -2334,8 +2334,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sce->val1 = skill_id; //Update combo-skill
sce->val3 = skill_id;
if( sce->timer != INVALID_TIMER )
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK);
break;
}
unit->cancel_combo(src); // Cancel combo wait
@@ -2717,12 +2717,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
) && check_distance_bl(bl, d_bl, sce->val3) )
{
if(!rmdamage){
- clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl,d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL,d_bl, damage, 0);
} else{ //Reflected magics are done directly on the target not on paladin
//This check is only for magical skill.
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
- clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(bl,bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(bl,bl, damage, 0);
}
}
@@ -3307,7 +3307,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target,
if( i == MAX_SKILLTIMERSKILL ) return 1;
ud->skilltimerskill[i] = ers_alloc(skill->timer_ers, struct skill_timerskill);
- ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i);
+ ud->skilltimerskill[i]->timer = timer->add(tick, skill->timerskill, src->id, i);
ud->skilltimerskill[i]->src_id = src->id;
ud->skilltimerskill[i]->target_id = target;
ud->skilltimerskill[i]->skill_id = skill_id;
@@ -3333,7 +3333,7 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
- iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill);
+ timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
}
@@ -3346,8 +3346,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) {
if( bl->type != BL_SKILL )
return 0;
if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) {
- iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick());
- su->limit=DIFF_TICK(iTimer->gettick(),sg->tick);
+ iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, timer->gettick());
+ su->limit=DIFF_TICK(timer->gettick(),sg->tick);
sg->unit_id = UNT_USED_TRAPS;
}
return 0;
@@ -4430,7 +4430,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
else {
clif->skill_nodamage(src, bl, skill_id, 0, 1);
- skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
+ skill->addtimerskill(src, timer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
}
break;
@@ -4567,7 +4567,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( sd && !(flag&1) )
{// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk )
{// consume arrow on last invocation to this skill.
@@ -4810,8 +4810,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
case NPC_GRANDDARKNESS:
if( (sc = iStatus->get_sc(src)) && sc->data[SC_NOEQUIPSHIELD] )
{
- const struct TimerData *timer = iTimer->get_timer(sc->data[SC_NOEQUIPSHIELD]->timer);
- if( timer && timer->func == iStatus->change_timer && DIFF_TICK(timer->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
+ const struct TimerData *td = timer->get(sc->data[SC_NOEQUIPSHIELD]->timer);
+ if( td && td->func == iStatus->change_timer && DIFF_TICK(td->tick,timer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
break;
}
sc_start2(src, SC_NOEQUIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv));
@@ -8560,7 +8560,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( is_boss(bl) ) break;
if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) {
if( bl->type == BL_MOB )
- mob->unlocktarget((TBL_MOB*)bl,iTimer->gettick());
+ mob->unlocktarget((TBL_MOB*)bl,timer->gettick());
unit->stop_attack(bl);
clif->bladestop(src, bl->id, 1);
iMap->freeblock_unlock();
@@ -9153,8 +9153,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
md->master_id = src->id;
md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn( md );
pc->setinvincibletimer(sd,500);// unlock target lock
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -9338,8 +9338,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (md) {
md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn(md); //Now it is ready for spawning.
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
}
@@ -9367,7 +9367,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill.
battle->consume_ammo(sd, skill_id, skill_lv);
@@ -9772,7 +9772,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct skill_unit_group *sg;
if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE ))
{
- if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) {
+ if (sg->limit - DIFF_TICK(timer->gettick(), sg->tick) > 0) {
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
return 0; // not to consume items
} else
@@ -10000,8 +10000,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn (md); //Now it is ready for spawning.
}
}
@@ -10099,8 +10099,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (tick + i, mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (tick + i, mob->timer_delete, md->bl.id, 0);
}
mob->spawn (md);
}
@@ -10199,7 +10199,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case 2: sx = x - i; break;
case 6: sx = x + i; break;
}
- skill->addtimerskill(src,iTimer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
+ skill->addtimerskill(src,timer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
}
}
break;
@@ -10234,8 +10234,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn( md );
}
}
@@ -10370,7 +10370,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
if( sd ) {// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk && !(flag&1) ) {
// consume arrow if this is a ground skill
@@ -10490,7 +10490,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) {
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
- mob->unlocktarget(md,iTimer->gettick());
+ mob->unlocktarget(md,timer->gettick());
mob_stop_walking(md,1);
}
@@ -10644,7 +10644,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
old_sg->skill_id == SA_VIOLENTGALE
) && old_sg->limit > 0)
{ //Use the previous limit (minus the elapsed time) [Skotlex]
- limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick);
+ limit = old_sg->limit - DIFF_TICK(timer->gettick(), old_sg->tick);
if (limit < 0) //This can happen...
limit = skill->get_time(skill_id,skill_lv);
}
@@ -10859,7 +10859,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0;
group->item_id = req_item;
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
- if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL)
+ if (DIFF_TICK(group->tick, timer->gettick()) > SKILLUNITTIMER_INTERVAL)
active_flag = 0;
if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){
@@ -10976,7 +10976,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
// execute on all targets standing on this cell
if (range==0 && active_flag)
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),1);
}
if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector?
@@ -11038,7 +11038,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
} else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( iStatus->change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) {
- const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL;
+ const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
iMap->moveblock(bl, src->bl.x, src->bl.y, tick);
@@ -11150,8 +11150,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
else if (sce->val4 == 1) {
//Readjust timers since the effect will not last long.
sce->val4 = 0;
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(tick+sg->limit, iStatus->change_timer, bl->id, type);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(tick+sg->limit, iStatus->change_timer, bl->id, type);
}
break;
@@ -11411,7 +11411,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( iStatus->change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) {
- const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) {
@@ -11748,7 +11748,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( !sg->val2 ) {
int sec = skill->get_time2(sg->skill_id, sg->skill_lv);
if( sc_start(bl, type, 100, sg->skill_lv, sec) ) {
- const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett]
@@ -12046,11 +12046,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
if (sce) {
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
+ timer->delete(sce->timer, iStatus->change_timer);
//NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
//not possible on our current implementation.
sce->val4 = 1; //Store the fact that this is a "reduced" duration effect.
- sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type);
}
break;
case PF_FOGWALL:
@@ -12060,8 +12060,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex]
status_change_end(bl, SC_BLIND, INVALID_TIMER);
else {
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(30000+tick, iStatus->change_timer, bl->id, SC_BLIND);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(30000+tick, iStatus->change_timer, bl->id, SC_BLIND);
}
}
}
@@ -13091,7 +13091,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case ST_MOVE_ENABLE:
if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id)
- sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
+ sd->ud.canmove_tick = timer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
if (!unit->can_move(&sd->bl)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -14741,7 +14741,7 @@ int skill_detonator(struct block_list *bl, va_list ap)
iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
}
clif->changetraplook(bl, UNT_USED_TRAPS);
- unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) +
+ unit->group->limit = DIFF_TICK(timer->gettick(),unit->group->tick) +
(unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) );
unit->group->unit_id = UNT_USED_TRAPS;
break;
@@ -14963,7 +14963,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) {
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
clif->changetraplook(bl, UNT_USED_TRAPS);
- su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + 1500;
+ su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + 1500;
su->group->unit_id = UNT_USED_TRAPS;
}
break;
@@ -15159,7 +15159,7 @@ int skill_delunit (struct skill_unit* unit) {
// invoke onout event
if( !unit->range )
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),4);
// perform ondelete actions
switch (group->skill_id) {
@@ -15261,7 +15261,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
if(i == MAX_SKILLUNITGROUP) {
// array is full, make room by discarding oldest group
int j=0;
- unsigned maxdiff=0,x,tick=iTimer->gettick();
+ unsigned maxdiff=0,x,tick=timer->gettick();
for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++)
if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){
maxdiff=x;
@@ -15290,7 +15290,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
group->map = src->m;
group->limit = limit;
group->interval = interval;
- group->tick = iTimer->gettick();
+ group->tick = timer->gettick();
group->valstr = NULL;
ud->skillunit[i] = group;
@@ -15598,7 +15598,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
group->limit = skill->get_time(group->skill_id,group->skill_lv);
unit->limit = skill->get_time(group->skill_id,group->skill_lv);
// apply effect to all units standing on it
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),1);
break;
case UNT_CALLFAMILY:
@@ -15875,7 +15875,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) {
int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy)
{
int i,j;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int *m_flag;
struct skill_unit *unit1;
struct skill_unit *unit2;
@@ -16731,8 +16731,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
mob->spawn(md);
md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id);
}
@@ -17062,13 +17062,13 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
#endif
cd->entry[cd->cursor]->skidx = idx;
cd->entry[cd->cursor]->skill_id = skill_id;
- cd->entry[cd->cursor]->started = iTimer->gettick();
+ cd->entry[cd->cursor]->started = timer->gettick();
cd->cursor++;
}
}
- sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
+ sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
return 0;
}
@@ -17094,7 +17094,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { /
return -1;
}
hd->blockskill[idx] = 1;
- return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
+ return timer->add(timer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
}
int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn]
@@ -17119,7 +17119,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
return -1;
}
md->blockskill[idx] = 1;
- return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
+ return timer->add(timer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
}
/**
* Adds a new skill unit entry for this player to recast after map load
@@ -17572,7 +17572,7 @@ void skill_cooldown_save(struct map_session_data * sd) {
return;
}
- now = iTimer->gettick();
+ now = timer->gettick();
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
@@ -17598,7 +17598,7 @@ void skill_cooldown_load(struct map_session_data * sd) {
clif->cooldown_list(sd->fd,cd);
- now = iTimer->gettick();
+ now = timer->gettick();
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
@@ -18087,13 +18087,13 @@ int do_init_skill (void) {
ers_chunk_size(skill->cd_ers, 25);
ers_chunk_size(skill->cd_entry_ers, 100);
- iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer");
- iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id");
- iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos");
- iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill");
- iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end");
+ timer->add_func_list(skill->unit_timer,"skill_unit_timer");
+ timer->add_func_list(skill->castend_id,"skill_castend_id");
+ timer->add_func_list(skill->castend_pos,"skill_castend_pos");
+ timer->add_func_list(skill->timerskill,"skill_timerskill");
+ timer->add_func_list(skill->blockpc_end, "skill_blockpc_end");
- iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
+ timer->add_interval(timer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
return 0;
}