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authorHaru <haru@dotalux.com>2020-04-05 21:05:27 +0200
committerGitHub <noreply@github.com>2020-04-05 21:05:27 +0200
commit024c9c48d4a1d064ac9d37d997d3983fb1bff40f (patch)
tree0eae933a4a69c220f98dacfe17b9df2cc5b877ec /src/map/skill.c
parent02a84aa9870422bddb7b631dd09bb45c1e5e6856 (diff)
parent876cfa678d5e9a43d1ce419bd9d8300d9c8c6b36 (diff)
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Merge pull request #2657 from Kenpachi2k13/autocast_clean_up
Clean up auto-cast related code
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c181
1 files changed, 88 insertions, 93 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 176ce7b58..3dccf7a9e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1012,14 +1012,14 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd)
if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
return 0; // can do any damn thing they want
- if( skill_id == AL_TELEPORT && sd->skillitem == skill_id && sd->skillitemlv > 2 )
- return 0; // Teleport lv 3 bypasses this check.[Inkfish]
+ if (skill_id == AL_TELEPORT && sd->autocast.type == AUTOCAST_ITEM && sd->autocast.skill_lv > 2)
+ return 0; // Teleport level 3 and higher bypasses this check if cast by itemskill() script commands.
// Epoque:
// This code will compare the player's attack motion value which is influenced by ASPD before
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
- if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick &&
+ if (sd->autocast.type == AUTOCAST_NONE && sd->canskill_tick != 0 &&
DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
@@ -1034,7 +1034,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd)
* It has been confirmed on a official server (thanks to Yommy) that item-cast skills bypass all the restrictions below
* Also, without this check, an exploit where an item casting + healing (or any other kind buff) isn't deleted after used on a restricted map
**/
- if( sd->skillitem == skill_id )
+ if (sd->autocast.type == AUTOCAST_ITEM)
return 0;
if( sd->sc.data[SC_ALL_RIDING] )
@@ -1179,6 +1179,31 @@ static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
return skill->not_ok(skill_id, md->master);
}
+/**
+ * Validates the plausibility of auto-cast related data and calls pc_autocast_clear() if necessary.
+ *
+ * @param sd The character who cast the skill.
+ * @param skill_id The cast skill's ID.
+ * @param skill_lv The cast skill's level. (clif_parse_UseSkillMap() passes 0.)
+ *
+ **/
+static void skill_validate_autocast_data(struct map_session_data *sd, int skill_id, int skill_lv)
+{
+ nullpo_retv(sd);
+
+ // Determine if called by clif_parse_UseSkillMap().
+ bool use_skill_map = (skill_lv == 0 && (skill_id == AL_WARP || skill_id == AL_TELEPORT));
+
+ if (sd->autocast.type == AUTOCAST_NONE)
+ pc->autocast_clear(sd); // No auto-cast type set. Preventively unset all auto-cast related data.
+ else if (sd->autocast.type == AUTOCAST_TEMP)
+ pc->autocast_clear(sd); // AUTOCAST_TEMP should have been unset straight after usage.
+ else if (sd->autocast.skill_id == 0 || skill_id == 0 || sd->autocast.skill_id != skill_id)
+ pc->autocast_clear(sd); // Implausible skill ID.
+ else if (sd->autocast.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->autocast.skill_lv != skill_lv)))
+ pc->autocast_clear(sd); // Implausible skill level.
+}
+
static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y)
{
int pos = skill->get_unit_layout_type(skill_id,skill_lv);
@@ -2067,9 +2092,9 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl
temp = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
- sd->state.autocast = 1;
+ sd->autocast.type = AUTOCAST_TEMP;
notok = skill->not_ok(temp, sd);
- sd->state.autocast = 0;
+ sd->autocast.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2120,11 +2145,12 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl
else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
type = CAST_GROUND;
- sd->state.autocast = 1;
+ sd->autocast.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,temp,auto_skill_lv,1);
skill->toggle_magicpower(src, temp);
skill->castend_type(type, src, tbl, temp, auto_skill_lv, tick, 0);
- sd->state.autocast = 0;
+ sd->autocast.type = AUTOCAST_NONE;
+
//Set canact delay. [Skotlex]
ud = unit->bl2ud(src);
if (ud) {
@@ -2193,6 +2219,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
if( sd == NULL || !skill_id )
return 0;
+ // Preserve auto-cast type if bAutoSpellOnSkill was triggered by a skill which was cast by Abracadabra, Improvised Song or an item.
+ enum autocast_type ac_type = sd->autocast.type;
+
for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) {
if( sd->autospell3[i].flag != skill_id )
continue;
@@ -2202,9 +2231,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
temp = (sd->autospell3[i].id > 0) ? sd->autospell3[i].id : -sd->autospell3[i].id;
- sd->state.autocast = 1;
+ sd->autocast.type = AUTOCAST_TEMP;
notok = skill->not_ok(temp, sd);
- sd->state.autocast = 0;
+ sd->autocast.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2250,14 +2279,16 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
!battle->check_range(&sd->bl, tbl, skill->get_range2(&sd->bl, temp,skill_lv) + (temp == RG_CLOSECONFINE?0:1)) )
continue;
- sd->state.autocast = 1;
sd->autospell3[i].lock = true;
+ sd->autocast.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,temp,skill_lv,1);
skill->castend_type(type, &sd->bl, tbl, temp, skill_lv, tick, 0);
+ sd->autocast.type = AUTOCAST_NONE;
sd->autospell3[i].lock = false;
- sd->state.autocast = 0;
}
+ sd->autocast.type = ac_type;
+
if (sd->autobonus3[0].rate) {
for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) {
if( rnd()%1000 >= sd->autobonus3[i].rate )
@@ -2404,6 +2435,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
struct unit_data *ud;
int i, auto_skill_id, auto_skill_lv, type, notok;
+ // Preserve auto-cast type if bAutoSpellWhenHit was triggered during cast of a skill which was cast by Abracadabra, Improvised Song or an item.
+ enum autocast_type ac_type = dstsd->autocast.type;
+
for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) {
if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
@@ -2419,9 +2453,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
if (attack_type&BF_LONG)
rate>>=1;
- dstsd->state.autocast = 1;
+ dstsd->autocast.type = AUTOCAST_TEMP;
notok = skill->not_ok(auto_skill_id, dstsd);
- dstsd->state.autocast = 0;
+ dstsd->autocast.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2462,10 +2496,11 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
if( !battle->check_range(src, tbl, skill->get_range2(src, auto_skill_id,auto_skill_lv) + (auto_skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range )
continue;
- dstsd->state.autocast = 1;
+ dstsd->autocast.type = AUTOCAST_TEMP;
skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1);
skill->castend_type(type, bl, tbl, auto_skill_id, auto_skill_lv, tick, 0);
- dstsd->state.autocast = 0;
+ dstsd->autocast.type = AUTOCAST_NONE;
+
// Set canact delay. [Skotlex]
ud = unit->bl2ud(bl);
if (ud) {
@@ -2477,6 +2512,8 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
}
}
}
+
+ dstsd->autocast.type = ac_type;
}
//Autobonus when attacked
@@ -4199,11 +4236,6 @@ static void skill_castend_type(int type, struct block_list *src, struct block_li
skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag);
break;
}
-
- struct map_session_data *sd = BL_CAST(BL_PC, src);
-
- if (sd != NULL)
- pc->itemskill_clear(sd);
}
/*==========================================
@@ -5794,7 +5826,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH)
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
- if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
+ if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); // Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
if (sd) { // Cooldown application
int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv);
@@ -5863,7 +5895,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish]
- sd->skillitem = sd->skillitemlv = 0;
+ pc->autocast_clear(sd);
if (ud->skilltimer == INVALID_TIMER) {
if(md) md->skill_idx = -1;
@@ -5912,14 +5944,14 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
}
- if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
+ if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
ud->canact_tick = tick;
ud->skill_id = ud->skill_lv = ud->skilltarget = 0;
//You can't place a skill failed packet here because it would be
//sent in ALL cases, even cases where skill_check_condition fails
//which would lead to double 'skill failed' messages u.u [Skotlex]
if(sd)
- sd->skillitem = sd->skillitemlv = 0;
+ pc->autocast_clear(sd);
else if(md)
md->skill_idx = -1;
return 0;
@@ -6301,9 +6333,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
if (sd) {
// player-casted
- sd->state.abra_flag = 1;
- sd->skillitem = abra_skill_id;
- sd->skillitemlv = abra_skill_lv;
+ sd->autocast.type = AUTOCAST_ABRA;
+ sd->autocast.skill_id = abra_skill_id;
+ sd->autocast.skill_lv = abra_skill_lv;
clif->item_skill(sd, abra_skill_id, abra_skill_lv);
} else {
// mob-casted
@@ -7432,7 +7464,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
map->freeblock_unlock();
return 1;
}
- if( sd->skillitem != skill_id )
+ if (sd->autocast.type == AUTOCAST_NONE)
status_zap(src, 0, skill->get_sp(skill_id, skill_lv)); // consume sp only if succeeded
}
break;
@@ -7469,7 +7501,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
break;
}
- if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 )
+ if (sd->autocast.type == AUTOCAST_TEMP || ((sd->autocast.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3)
{
if( skill_lv == 1 )
pc->randomwarp(sd,CLR_TELEPORT);
@@ -10043,9 +10075,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
clif->skill_nodamage (src, bl, skill_id, skill_lv, 1);
if (sd != NULL) {
- sd->state.abra_flag = 2;
- sd->skillitem = improv_skill_id;
- sd->skillitemlv = improv_skill_lv;
+ sd->autocast.type = AUTOCAST_IMPROVISE;
+ sd->autocast.skill_id = improv_skill_id;
+ sd->autocast.skill_lv = improv_skill_lv;
clif->item_skill(sd, improv_skill_id, improv_skill_lv);
} else {
struct unit_data *ud = unit->bl2ud(src);
@@ -10814,7 +10846,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
if (ud->walktimer != INVALID_TIMER)
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
- if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
+ if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv);
if (sd) { //Cooldown application
int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv);
@@ -10843,8 +10875,8 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
map->freeblock_lock();
skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0);
- if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
- sd->skillitem = sd->skillitemlv = 0;
+ if (sd != NULL && sd->autocast.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
+ pc->autocast_clear(sd);
unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly));
@@ -10858,11 +10890,11 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
return 1;
} while(0);
- if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
+ if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
ud->canact_tick = tick;
ud->skill_id = ud->skill_lv = 0;
if(sd)
- sd->skillitem = sd->skillitemlv = 0;
+ pc->autocast_clear(sd);
else if(md)
md->skill_idx = -1;
return 0;
@@ -10992,7 +11024,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const
}
}
- lv = sd->skillitem==skill_id?sd->skillitemlv:pc->checkskill(sd,skill_id);
+ lv = (sd->autocast.type > AUTOCAST_TEMP) ? sd->autocast.skill_lv : pc->checkskill(sd, skill_id);
wx = sd->menuskill_val>>16;
wy = sd->menuskill_val&0xffff;
@@ -11015,7 +11047,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const
}
skill->consume_requirement(sd,sd->menuskill_id,lv,2);
- sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish]
+ pc->autocast_clear(sd); // Clear data which was skipped in skill_castend_pos().
if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) {
skill_failed(sd);
@@ -14014,22 +14046,6 @@ static bool skill_is_combo(int skill_id)
return false;
}
-/**
- * Checks if a skill is casted by an item (itemskill() script command).
- *
- * @param sd The charcater's session data.
- * @param skill_id The skill's ID.
- * @param skill_lv The skill's level.
- * @return true if skill is casted by an item, otherwise false.
- */
-static bool skill_is_item_skill(struct map_session_data *sd, int skill_id, int skill_lv)
-{
- nullpo_retr(false, sd);
-
- return (sd->skillitem == skill_id && sd->skillitemlv == skill_lv
- && sd->itemskill_id == skill_id && sd->itemskill_lv == skill_lv);
-}
-
static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct status_data *st;
@@ -14044,13 +14060,13 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
if (sd->chat_id != 0)
return 0;
- if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_check_conditions == 0)
- && skill->is_item_skill(sd, skill_id, skill_lv)) {
+ if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions)
+ && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) {
return 1;
}
- if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id) {
- //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) {
+ // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed!
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -14081,30 +14097,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
if( !sc->count )
sc = NULL;
- if( sd->skillitem == skill_id ) {
- if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish]
- sd->state.abra_flag = 0;
- else {
- int i;
- // When a target was selected, consume items that were skipped in pc_use_item [Skotlex]
- if( (i = sd->itemindex) == -1 ||
- sd->status.inventory[i].nameid != sd->itemid ||
- sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount < 1
- ) {
- //Something went wrong, item exploit?
- sd->itemid = sd->itemindex = -1;
- return 0;
- }
-
- //Consume
- sd->itemid = sd->itemindex = -1;
- if (sd->status.inventory[i].expire_time == 0 && sd->inventory_data[i]->flag.delay_consume == 1) // Rental usable items are not consumed until expiration
- pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
- }
- }
-
- if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi]
+ if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -14975,7 +14968,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
return 0;
}
- if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->skillitem != skill_id) { /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi]
+ if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->autocast.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
return 0;
}
@@ -15033,13 +15026,13 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
if (sd->chat_id != 0)
return 0;
- if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_check_conditions == 0)
- && skill->is_item_skill(sd, skill_id, skill_lv)) {
+ if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions)
+ && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) {
return 1;
}
- if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
- //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) {
+ // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed!
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -15066,7 +15059,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
break;
}
- if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi]
+ if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -15237,8 +15230,10 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
nullpo_ret(sd);
- if (sd->state.itemskill_check_conditions == 0 && skill->is_item_skill(sd, skill_id, skill_lv))
+ if ((!sd->autocast.itemskill_check_conditions && sd->autocast.type == AUTOCAST_ITEM)
+ || sd->autocast.type == AUTOCAST_IMPROVISE) {
return 1;
+ }
req = skill->get_requirement(sd,skill_id,skill_lv);
@@ -15254,7 +15249,7 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
break;
default:
- if (sd->state.autocast == 1 || sd->skillitem == skill_id) /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi]
+ if (sd->autocast.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP.
req.sp = 0;
break;
@@ -21640,7 +21635,6 @@ void skill_defaults(void)
skill->cast_fix_sc = skill_castfix_sc;
skill->vf_cast_fix = skill_vfcastfix;
skill->delay_fix = skill_delay_fix;
- skill->is_item_skill = skill_is_item_skill;
skill->check_condition_castbegin = skill_check_condition_castbegin;
skill->check_condition_castend = skill_check_condition_castend;
skill->consume_requirement = skill_consume_requirement;
@@ -21666,6 +21660,7 @@ void skill_defaults(void)
skill->not_ok_hom = skillnotok_hom;
skill->not_ok_hom_unknown = skillnotok_hom_unknown;
skill->not_ok_mercenary = skillnotok_mercenary;
+ skill->validate_autocast_data = skill_validate_autocast_data;
skill->chastle_mob_changetarget = skill_chastle_mob_changetarget;
skill->can_produce_mix = skill_can_produce_mix;
skill->produce_mix = skill_produce_mix;