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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-22 07:24:47 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-22 07:24:47 +0000
commitcdd9705b238a13fadde43448182e4b0a350bac86 (patch)
tree4a815587161184f88e081f8a38526272efcd9c3c /src/map/skill.c
parentc0a08200484033b24b89a7f86a65e987810a1320 (diff)
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[reddozen's fix]
- Updated Full Buster's damage, status effects, and skill levels - Bullseye now only uses 1 coin - changed Adjustment's required SP - changed Incerase Accuracy's effect bonuses - changed Magical Bullet's SP cost - changed Piercing Shot's damage and SP - changed Desperado's range, hit count, aftercast delay, and SP - fixed Absorb Spirit Sphere being able to remove coins - changed Acid Demonstration's damage to the new Japanese formula git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c52
1 files changed, 24 insertions, 28 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 44ac95464..ef835eba4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1254,6 +1254,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case GS_PIERCINGSHOT:
sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
break;
+ case GS_FULLBUSTER:
+ sc_start(bl,SC_BLIND,(2*skilllv),skilllv,skill_get_time2(skillid,1));
+ break;
case NJ_HYOUSYOURAKU:
sc_start(bl,SC_FREEZE,(10+10*skilllv),skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -3952,29 +3955,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case MO_ABSORBSPIRITS: // ?’D
i = 0;
- if (dstsd && dstsd->spiritball > 0 &&
- ((sd && sd == dstsd) || map_flag_vs(src->m)))
+ if (dstsd && dstsd->spiritball > 0)
{
- i = dstsd->spiritball * 7;
- pc_delspiritball(dstsd,dstsd->spiritball,0);
- } else if (dstmd && //??Û‚ªƒ‚ƒ“ƒXƒ^?‚Ì?ê?‡
- //20%‚ÌŠm—¦‚Å??Û‚ÌLv*2‚ÌSP‚ð‰ñ•œ‚·‚é?B?¬Œ÷‚µ‚½‚Æ‚«‚̓^?ƒQƒbƒg(ƒÐ?„D?)ƒÐ????!!
- !(status_get_mode(bl)&MD_BOSS) && rand() % 100 < 20)
- {
- i = 2 * dstmd->db->lv;
- mob_target(dstmd,src,0);
- }
- if (sd){
- if (i > 0x7FFF)
- i = 0x7FFF;
- if (sd->status.sp + i > sd->status.max_sp)
- i = sd->status.max_sp - sd->status.sp;
- if (i) {
- sd->status.sp += i;
- clif_heal(sd->fd,SP_SP,i);
+ if (((sd && sd == dstsd) || map_flag_vs(src->m)) && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER))
+ { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
+ i = dstsd->spiritball * 7;
+ pc_delspiritball(dstsd,dstsd->spiritball,0);
+ } else if (dstmd && !(status_get_mode(bl)&MD_BOSS) && rand() % 100 < 20)
+ { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
+ i = 2 * dstmd->db->lv;
+ mob_target(dstmd,src,0);
+ }
+ if (sd){
+ if (i > 0x7FFF)
+ i = 0x7FFF;
+ if (sd->status.sp + i > sd->status.max_sp)
+ i = sd->status.max_sp - sd->status.sp;
+ if (i) {
+ sd->status.sp += i;
+ clif_heal(sd->fd,SP_SP,i);
+ }
}
}
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
+ clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
case AC_MAKINGARROW: /* –î?ì?¬ */
@@ -8139,6 +8142,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
case GS_TRIPLEACTION:
case GS_MAGICALBULLET:
case GS_CRACKER:
+ case GS_BULLSEYE:
spiritball = 1;
if (skill != GS_MAGICALBULLET)
arrow_flag = 1;
@@ -8148,14 +8152,6 @@ int skill_check_condition(struct map_session_data *sd,int type)
}
break;
- case GS_BULLSEYE:
- spiritball = 5;
- if(sd->equip_index[10] < 0) {
- clif_arrow_fail(sd,0);
- return 0;
- }
- break;
-
case GS_MADNESSCANCEL:
spiritball = 4;
if(sd->spiritball >= 4 && sd->sc.data[SC_ADJUSTMENT].timer!=-1)