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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-09 00:26:36 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-09 00:26:36 +0000
commitbfb15e68b763800587fa57727fc4baaa0e5e2800 (patch)
treecc8f52cc370b811d5662c6c69fcabb1c94a1207f /src/map/skill.c
parent9c8991447ced838c88037dbbf76cf04a970e25dd (diff)
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- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);
- Merged @killmonster2 with @killmonster tid:73632; - Fixed bugreport:6764, auction code was misplaced; - Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix; - Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy; - Fixed bugreport:6837, some code was duplicated; - Fixed bugreport:6768, removed some leftovers from TXT removal; - Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map; - Fixed wrong bit field on ai field in mob_data structure. Credits to Ind. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 86516e337..7dcfa2552 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11902,8 +11902,8 @@ static int skill_unit_effect (struct block_list* bl, va_list ap)
skill_id = group->skill_id;
//Target-type check.
- if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) && (flag&4) ) {
- if( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) )
+ if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) ) {
+ if( flag&4 && ((group->src_id == bl->id && group->state.song_dance&0x2) || skill_get_inf2(skill_id)&INF2_SONG_DANCE) )
skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it.
} else {
if( flag&1 )