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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-13 19:02:17 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-13 19:02:17 +0000
commitb15424b1be7020894f2d530636d77a32ec27e32c (patch)
treeb9a9c25e63cf236354a2275e0bdb2bee42ea6c1e /src/map/skill.c
parentfd37fb3ca86a5cd557f137ba9d9c002c464e2250 (diff)
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* Added nullpo_retb
* Replaced some parts in skill.c with nullpo checks * Updated most of 12/14's skills patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c105
1 files changed, 67 insertions, 38 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index be23b2234..3cdc4a8f4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1195,6 +1195,11 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
}
break;
+ case AM_ACIDTERROR:
+ if( rand()%100 < (skilllv*3)*sc_def_vit/100 )
+ skill_status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ break;
+
case CR_SHIELDCHARGE: /* シ?ルドチャ?ジ */
if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
@@ -2391,8 +2396,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case AM_ACIDTERROR: /* アシッドテラ? */
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
+ if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) {
pc_breakarmor((struct map_session_data *)bl);
+ clif_emotion(bl, 23);
+ }
break;
case MO_FINGEROFFENSIVE: /* 指? */
{
@@ -3170,7 +3177,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
}
}
- if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) {
+ if(rand()%100 > (60+skilllv*10) && (skilllv != 5)) {
clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0);
if(bl->type==BL_PC && battle_config.equipment_breaking) {
@@ -5041,15 +5048,19 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
pc_movepos(sd,x,y);
}else if( src->type==BL_MOB )
mob_warp((struct mob_data *)src,-1,x,y,0);
+ skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,MO_EXTREMITYFIST,0,2000,0 );
break;
case AM_CANNIBALIZE: // バイオプラント
if(sd){
int mx,my,id=0;
+ int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
+
struct mob_data *md;
mx = x;// + (rand()%10 - 5);
my = y;// + (rand()%10 - 5);
- id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,"");
+
+ id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv] ,1,"");
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
md->master_id=sd->bl.id;
md->hp=2210+skilllv*200;
@@ -5069,7 +5080,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,"");
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
md->master_id=sd->bl.id;
- md->hp=1000+skilllv*200;
+ md->hp=2000+skilllv*400;
md->state.special_mob_ai=2;
md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
}
@@ -5272,7 +5283,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case PR_SANCTUARY: /* サンクチュアリ */
count=21;
limit=skill_get_time(skillid,skilllv);
- val1=skilllv+3;
+ val1=(skilllv+3)*2;
val2=(skilllv>6)?777:skilllv*100;
target=BCT_ALL;
range=1;
@@ -5390,7 +5401,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case SA_DELUGE: /* デリュ?ジ */
case SA_VIOLENTGALE: /* バイオレントゲイル */
limit=skill_get_time(skillid,skilllv);
- count=skilllv<=2?25:(skilllv<=4?49:81);
+ //count=skilllv<=2?25:(skilllv<=4?49:81);
+ count=49;
target=BCT_ALL;
break;
@@ -5408,7 +5420,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
count=81;
limit=skill_get_time(skillid,skilllv);
range=5;
- target=BCT_ALL;
+ target=(skillid==BD_ETERNALCHAOS ? BCT_ENEMY : BCT_ALL);
break;
case BD_RICHMANKIM:
case BD_DRUMBATTLEFIELD: /* ?太鼓の響き */
@@ -5897,8 +5909,11 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1);
battle_heal(NULL,bl,heal,0,0);
}
- else
+ else {
+ // reduce healing count if this was meant for damaging [celest]
+ sg->val1 /= 2;
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
+ }
}
break;
@@ -7032,6 +7047,10 @@ int skill_check_condition(struct map_session_data *sd,int type)
}
else sd->spiritball_old = lv;
break;
+ case MO_BODYRELOCATION:
+ if (sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
+ spiritball = 0;
+ break;
case MO_CHAINCOMBO: //連打掌
if(sd->sc_data[SC_BLADESTOP].timer==-1){
if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK)
@@ -7094,8 +7113,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
case AM_SPHEREMINE: /* スフィア?マイン */
if(type&1){
int c=0;
- int maxcount=skill_get_maxcount(skill);
- int mob_class=(skill==AM_CANNIBALIZE)?1118:1142;
+ int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
+ int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill);
+ int mob_class = (skill==AM_CANNIBALIZE)? summons[lv] :1142;
if(battle_config.pc_land_skill_limit && maxcount>0) {
map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c );
if(c >= maxcount){
@@ -7657,15 +7677,16 @@ int skill_use_id( struct map_session_data *sd, int target_id,
return 0;
}
break;
- case AS_SPLASHER: /* ベナムスプラッシャ? */
- {
+ // removed on 12/14's patch [celest]
+ //case AS_SPLASHER: /* ベナムスプラッシャ? */
+ /* {
struct status_change *t_sc_data = battle_get_sc_data(bl);
if(t_sc_data && t_sc_data[SC_POISON].timer==-1){
clif_skill_fail(sd,skill_num,0,10);
return 0;
}
}
- break;
+ break;*/
case PF_MEMORIZE: /* メモライズ */
casttime = 12000;
break;
@@ -8860,12 +8881,11 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
struct status_change *sc_data;
//short *sc_count; //使ってない?
- if( (bl=map_id2bl(id)) == NULL )
- return 0; //該?IDがすでに消滅しているというのはいかにもありそうなのでスル?してみる
+ nullpo_retr(0, bl=map_id2bl(id));
nullpo_retr(0, sc_data=battle_get_sc_data(bl));
if(bl->type==BL_PC)
- sd=(struct map_session_data *)bl;
+ nullpo_retr(0, sd=(struct map_session_data *)bl);
//sc_count=battle_get_sc_count(bl); //使ってない?
@@ -8975,8 +8995,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
case SC_WATERBALL: /* ウォ?タ?ボ?ル */
{
struct block_list *target=map_id2bl(sc_data[type].val2);
- if(target==NULL || target->prev==NULL)
- break;
+ nullpo_retb(target);
+ nullpo_retb(target->prev);
skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
if((--sc_data[type].val3)>0) {
sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data );
@@ -9003,12 +9023,14 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
struct skill_unit *unit=
(struct skill_unit *)sc_data[type].val4;
struct block_list *src;
-
- if(!unit || !unit->group)
+ /*if(!unit || !unit->group)
break;
src=map_id2bl(unit->group->src_id);
if(!src)
- break;
+ break;*/
+ nullpo_retb(unit);
+ nullpo_retb(unit->group);
+ nullpo_retr(0, src=map_id2bl(unit->group->src_id));
skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
skill_status_change_timer, bl->id, data );
@@ -9020,7 +9042,9 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
if( (--sc_data[type].val2)>0){
struct skill_unit *unit=
(struct skill_unit *)sc_data[type].val4;
- if(!unit || !unit->group || unit->group->src_id==bl->id)
+ nullpo_retb(unit);
+ nullpo_retb(unit->group);
+ if(unit->group->src_id == bl->id)
break;
skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
if (unit->group != 0)
@@ -9048,8 +9072,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) {
hp = hp/100;
if(hp < 1) hp = 1;
- if(bl->type == BL_PC)
- pc_heal((struct map_session_data *)bl,-hp,0);
+ if(sd)
+ pc_heal(sd,-hp,0);
else if(bl->type == BL_MOB){
struct mob_data *md;
if((md=((struct mob_data *)bl)) == NULL)
@@ -9072,8 +9096,9 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
}
else if(bl->type == BL_MOB) {
struct mob_data *md;
- if((md=((struct mob_data *)bl)) == NULL)
- break;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if((md=((struct mob_data *)bl)) == NULL)
+ break;*/
hp = 3 + hp/200;
md->hp -= hp;
}
@@ -9088,13 +9113,14 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
int hp = battle_get_max_hp(bl);
if (battle_get_hp(bl) > hp>>2) {
- if(bl->type == BL_PC) {
+ if(sd) {
hp = 3 + hp/50;
- pc_heal((struct map_session_data *)bl, -hp, 0);
+ pc_heal(sd, -hp, 0);
} else if (bl->type == BL_MOB) {
struct mob_data *md;
- if ((md=((struct mob_data *)bl)) == NULL)
- break;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if ((md=((struct mob_data *)bl)) == NULL)
+ break;*/
hp = 3 + hp/100;
md->hp -= hp;
}
@@ -9124,14 +9150,15 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
// case SC_BLEEDING:
if((--sc_data[type].val3) > 0) {
int hp = battle_get_max_hp(bl);
- if(bl->type == BL_PC) {
+ if(sd) {
hp = 3 + hp*3/200;
- pc_heal((struct map_session_data *)bl,-hp,0);
+ pc_heal(sd,-hp,0);
}
else if(bl->type == BL_MOB) {
struct mob_data *md;
- if((md=((struct mob_data *)bl)) == NULL)
- break;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if((md=((struct mob_data *)bl)) == NULL)
+ break;*/
hp = 3 + hp/200;
md->hp -= hp;
}
@@ -9517,11 +9544,13 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1;
break;
case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
- if(battle_config.party_skill_penaly && !val2) tick /= 5;
+ // Lasting time penalties have been removed on sakray as of 12/14 [celest]
+ //if(battle_config.party_skill_penalty && !val2) tick /= 5;
break;
case SC_OVERTHRUST: /* オ?バ?スラスト */
*opt3 |= 2;
- if(battle_config.party_skill_penaly && !val2) tick /= 10;
+ // Lasting time penalties have been removed on sakray as of 12/14 [celest]
+ //if(battle_config.party_skill_penalty && !val2) tick /= 10;
break;
case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */
if(bl->type == BL_PC)
@@ -9682,7 +9711,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
break;
case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */
calc_flag = 1;
- val2 = (val1+2)*50;
+ //val2 = (val1+2)*50;
val3 = (val1+2)*25;
break;
case SC_ROKISWEIL: /* ロキの叫び */
@@ -9691,7 +9720,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
break;
case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */
calc_flag = 1;
- val2 = 40 + val1*5;
+ val2 = 55 + val1*5;
val3 = val1*10;
break;
case SC_DISSONANCE: /* 不協和音 */