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author | Haru <haru@dotalux.com> | 2015-08-24 01:54:15 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-08-26 22:41:28 +0200 |
commit | d2e3acbe3c388d36b8d2311d0f23b38babc1aae5 (patch) | |
tree | 16c6510cbf41b8df261f7f6f601e855dc552ff99 /src/map/skill.c | |
parent | 012e290896640e367a39149726e3af303709cfc5 (diff) | |
download | hercules-d2e3acbe3c388d36b8d2311d0f23b38babc1aae5.tar.gz hercules-d2e3acbe3c388d36b8d2311d0f23b38babc1aae5.tar.bz2 hercules-d2e3acbe3c388d36b8d2311d0f23b38babc1aae5.tar.xz hercules-d2e3acbe3c388d36b8d2311d0f23b38babc1aae5.zip |
Fixed a faulty usage of sg->unit in land skill code
- Changed sg->unit and sg->unit_count into an explicit vector struct,
to enforce the correct access.
- Related: rathena/rathena#583
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 87 |
1 files changed, 47 insertions, 40 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c647cc325..2582ca2b6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10714,7 +10714,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui **/ case AB_EPICLESIS: if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) { - r = sg->unit->range; + r = skill->get_unit_range(skill_id, skill_lv); map->foreachinarea(skill->area_sub, src->m, x - r, y - r, x + r, y + r, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); } break; @@ -10843,30 +10843,36 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if( !ud ) break; - for( i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i]; i ++ ) { - if( ud->skillunit[i]->skill_id == GN_DEMONIC_FIRE && - distance_xy(x, y, ud->skillunit[i]->unit->bl.x, ud->skillunit[i]->unit->bl.y) < 3 ) { - switch( skill_lv ) { + r = skill->get_unit_range(GN_DEMONIC_FIRE, skill_lv); + + for (i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i]; i++) { + if (ud->skillunit[i]->skill_id != GN_DEMONIC_FIRE) + continue; + // FIXME: Code after this point assumes that the group has one and only one unit, regardless of what the skill_unit_db says. + if (ud->skillunit[i]->unit.count != 1) + continue; + if (distance_xy(x, y, ud->skillunit[i]->unit.data[0].bl.x, ud->skillunit[i]->unit.data[0].bl.y) < r) { + switch (skill_lv) { case 3: ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_SMOKE_POWDER; - clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_SMOKE_POWDER); + clif->changetraplook(&ud->skillunit[i]->unit.data[0].bl, UNT_FIRE_EXPANSION_SMOKE_POWDER); break; case 4: ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_TEAR_GAS; - clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS); + clif->changetraplook(&ud->skillunit[i]->unit.data[0].bl, UNT_FIRE_EXPANSION_TEAR_GAS); break; case 5:// If player knows a level of Acid Demonstration greater then 5, that level will be casted. if ( pc->checkskill(sd, CR_ACIDDEMONSTRATION) > 5 ) aciddemocast = pc->checkskill(sd, CR_ACIDDEMONSTRATION); map->foreachinarea(skill->area_sub, src->m, - ud->skillunit[i]->unit->bl.x - 2, ud->skillunit[i]->unit->bl.y - 2, - ud->skillunit[i]->unit->bl.x + 2, ud->skillunit[i]->unit->bl.y + 2, BL_CHAR, + ud->skillunit[i]->unit.data[0].bl.x - 2, ud->skillunit[i]->unit.data[0].bl.y - 2, + ud->skillunit[i]->unit.data[0].bl.x + 2, ud->skillunit[i]->unit.data[0].bl.y + 2, BL_CHAR, src, CR_ACIDDEMONSTRATION, aciddemocast, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); - skill->delunit(ud->skillunit[i]->unit); + skill->delunit(&ud->skillunit[i]->unit.data[0]); break; default: - ud->skillunit[i]->unit->val2 = skill_lv; - ud->skillunit[i]->unit->group->val2 = skill_lv; + ud->skillunit[i]->unit.data[0].val2 = skill_lv; + ud->skillunit[i]->val2 = skill_lv; break; } } @@ -11591,7 +11597,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick // If you are fiberlocked and can't move, it will only increase your fireweakness level. [Inkfish] sc->data[SC_SPIDERWEB]->val2++; break; - } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) { + } else if (sc && battle->check_target(&src->bl,bl,sg->target_flag) > 0) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,SCFLAG_FIXEDRATE) ) { const struct TimerData* td = sce?timer->get(sce->timer):NULL; @@ -11600,9 +11606,9 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick map->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); sg->val2 = bl->id; - } - else + } else { sec = 3000; //Couldn't trap it? + } sg->limit = DIFF_TICK32(tick,sg->tick)+sec; } break; @@ -11657,7 +11663,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick break; case UNT_QUAGMIRE: - if( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) + if (!sce && battle->check_target(&src->bl,bl,sg->target_flag) > 0) sc_start4(ss,bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit); break; @@ -11770,7 +11776,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick case UNT_GD_GLORYWOUNDS: case UNT_GD_SOULCOLD: case UNT_GD_HAWKEYES: - if ( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) + if (!sce && battle->check_target(&src->bl,bl,sg->target_flag) > 0) sc_start4(ss,bl,type,100,sg->skill_lv,0,0,0,1000); break; default: @@ -15939,8 +15945,8 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int struct skill_unit *su; nullpo_retr(NULL, group); - nullpo_retr(NULL, group->unit); // crash-protection against poor coding - nullpo_retr(NULL, su=&group->unit[idx]); + nullpo_retr(NULL, group->unit.data); // crash-protection against poor coding + nullpo_retr(NULL, su=&group->unit.data[idx]); if(!su->alive) group->alive_count++; @@ -16123,8 +16129,8 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->guild_id = status->get_guild_id(src); group->bg_id = bg->team_get_id(src); group->group_id = skill->get_new_group_id(); - group->unit = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); - group->unit_count = count; + group->unit.data = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); + group->unit.count = count; group->alive_count = 0; group->val1 = 0; group->val2 = 0; @@ -16250,9 +16256,10 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin group->alive_count=0; // remove all unit cells - if(group->unit != NULL) - for( i = 0; i < group->unit_count; i++ ) - skill->delunit(&group->unit[i]); + if (group->unit.data != NULL) { + for (i = 0; i < group->unit.count; i++) + skill->delunit(&group->unit.data[i]); + } // clear Talkie-box string if( group->valstr != NULL ) { @@ -16261,10 +16268,10 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin } idb_remove(skill->group_db, group->group_id); - map->freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK) - group->unit=NULL; + map->freeblock(&group->unit.data[0].bl); // schedules deallocation of whole array (HACK) + group->unit.data=NULL; group->group_id=0; - group->unit_count=0; + group->unit.count=0; // locate this group, swap with the last entry and delete it ARR_FIND( 0, MAX_SKILLUNITGROUP, i, ud->skillunit[i] == group ); @@ -16477,7 +16484,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_FEINTBOMB: { struct block_list *src = map->id2bl(group->src_id); if( src ) { - map->foreachinrange(skill->area_sub, &group->unit->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); + map->foreachinrange(skill->area_sub, &su->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); status_change_end(src, SC__FEINTBOMB_MASTER, INVALID_TIMER); } skill->delunit(su); @@ -16716,9 +16723,9 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx if (group == NULL) return 0; - if (group->unit_count<=0) + if (group->unit.count<=0) return 0; - if (group->unit==NULL) + if (group->unit.data==NULL) return 0; if (skill->get_unit_flag(group->skill_id)&UF_ENSEMBLE) @@ -16727,18 +16734,18 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx if( group->unit_id == UNT_ICEWALL || group->unit_id == UNT_WALLOFTHORN ) return 0; //Icewalls and Wall of Thorns don't get knocked back - m_flag = (int *) aCalloc(group->unit_count, sizeof(int)); + m_flag = (int *) aCalloc(group->unit.count, sizeof(int)); // m_flag: // 0: Neither of the following (skill_unit_onplace & skill_unit_onout are needed) // 1: Unit will move to a slot that had another unit of the same group (skill_unit_onplace not needed) // 2: Another unit from same group will end up positioned on this unit (skill_unit_onout not needed) // 3: Both 1+2. - for(i=0;i<group->unit_count;i++) { - su1=&group->unit[i]; + for (i = 0; i < group->unit.count; i++) { + su1=&group->unit.data[i]; if (!su1->alive || su1->bl.m!=m) continue; - for(j=0;j<group->unit_count;j++) { - su2=&group->unit[j]; + for (j = 0; j < group->unit.count; j++) { + su2=&group->unit.data[j]; if (!su2->alive) continue; if (su1->bl.x+dx==su2->bl.x && su1->bl.y+dy==su2->bl.y) { @@ -16750,8 +16757,8 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx } } j = 0; - for (i=0;i<group->unit_count;i++) { - su1=&group->unit[i]; + for (i = 0; i < group->unit.count; i++) { + su1=&group->unit.data[i]; if (!su1->alive) continue; if (!(m_flag[i]&0x2)) { @@ -16768,11 +16775,11 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx case 1: //Cell moves unto another cell, look for a replacement cell that won't collide //and has no cell moving into it (flag == 2) - for(;j<group->unit_count;j++) { - if(m_flag[j]!=2 || !group->unit[j].alive) + for (; j < group->unit.count; j++) { + if (m_flag[j]!=2 || !group->unit.data[j].alive) continue; //Move to where this cell would had moved. - su2 = &group->unit[j]; + su2 = &group->unit.data[j]; map->moveblock(&su1->bl, su2->bl.x+dx, su2->bl.y+dy, tick); j++; //Skip this cell as we have used it. break; |