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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-08 16:58:57 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-08 16:58:57 +0000
commitb6f1b6b9a11bdb8a5001dbc042d54fce0a963705 (patch)
treecd37827a952867c4dc561f2961d3687561582e31 /src/map/skill.c
parentffa877bd248a6f6a014dd29e4c158b7399cb0a98 (diff)
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- Added some new items and headgears.
- Changed the way DEF Potion and MDEF potion works to official. - Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon. - Fixes to @noks. Now if the mob is targeting someone else the protection get lost. - Added new status effects icons to cash items. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0770f28ab..c5a73188d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1244,7 +1244,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
case BL_MOB:
{
struct mob_data* md = BL_CAST(BL_MOB, target);
- if( md->class_ == MOBID_EMPERIUM || md->class_ == MOBID_BARRICADEA || md->class_ == MOBID_BARRICADEB )
+ if( md->class_ == MOBID_EMPERIUM || md->barricade )
return 0;
if(src != target && is_boss(target)) //Bosses can't be knocked-back
return 0;