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authorshennetsind <notind@gmail.com>2013-10-07 15:04:33 -0700
committershennetsind <notind@gmail.com>2013-10-07 15:04:33 -0700
commit5d6acd951f98bb54c64231d97e196e23f926980a (patch)
tree5440e0fc3e412f610493964674bf74f4992c77cd /src/map/skill.c
parent71b09304a2287350da9ffa4994c4bc78e253e092 (diff)
parent33622377e840c6d15ee7f65a1e4b9b9a815bd69b (diff)
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Merge pull request #182 from shenhuyong/master
* Follow up dedec165eaeb0d291279b1d5b53fac242bcf7b4c
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b90be3c2a..5269c83e8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9811,6 +9811,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case MH_STEINWAND:
case MH_XENO_SLASHER:
case NC_MAGMA_ERUPTION:
+ case RL_B_TRAP:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
skill->unitsetting(src,skill_id,skill_lv,x,y,0);