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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-05 00:22:12 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-05 00:22:12 +0000
commit2b4f29931162cd748c07588fcae9220b02f672ed (patch)
tree1aac3b94d3e39aa9e52f5887e179b354699c0926 /src/map/skill.c
parent2f526028369f0fb0148ced3d9d6d6b970307421d (diff)
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* Fixed turning off a skill needed to meet the requirements. (bugreport:3175)
* Skills used through items not having aftercast delay or cast time now don't overwrite the former canact_tick. (topic:220921) * Multiple autoscripts now can trigger at once. * Applied a temp fix for autoscripts crashing server.(bugreport:3154) * Implemented SC_JEXPBOOST (thanks to GMJobbie for the diff). (bugreport:3177) * Implemented SC_IGNOREDEF. (topic:217330) * SC_DEFRATIOATK won't affect boss monsters. (topic:217330) * Fixed skip_teleport_lv1_menu made lv2 skip menu as well. (bugreport:3183) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13844 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c140
1 files changed, 80 insertions, 60 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index fd9c4b674..6ca0eda3a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1048,8 +1048,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
continue; // one or more trigger conditions were not fulfilled
if( rand()%1000 > sd->autoscript[i].rate )
continue;
+ sd->state.autocast = 1;
run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0);
- break; //Have only one script execute at a time.
+ sd->state.autocast = 0;
}
}
@@ -1129,8 +1130,9 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
continue;
if( rand()%1000 > sd->autoscript3[i].rate )
continue;
+ sd->state.autocast = 1;
run_script(sd->autoscript3[i].script,0,sd->bl.id,0);
- break;
+ sd->state.autocast = 0;
}
}
@@ -1305,8 +1307,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
continue; // one or more trigger conditions were not fulfilled
if( rand()%1000 > dstsd->autoscript2[i].rate )
continue;
+ dstsd->state.autocast = 1;
run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0);
- break; //Have only one script execute at a time.
+ dstsd->state.autocast = 0;
}
}
@@ -4073,10 +4076,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SG_FUSION:
case GS_GATLINGFEVER:
if( tsce )
- i = status_change_end(bl, type, -1);
- else
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,skilllv,i);
+ {
+ clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case SL_KAITE:
case SL_KAAHI:
@@ -4109,35 +4114,40 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case TF_HIDING:
case ST_CHASEWALK:
if (tsce)
- i = status_change_end(bl, type, -1);
- else
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation.
+ {
+ clif_skill_nodamage(src,bl,skillid,-1,status_change_end(bl, type, -1)); //Hide skill-scream animation.
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case TK_RUN:
- if (tsce)
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_end(bl, type, -1));
- else {
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
-// If the client receives a skill-use packet inmediately before
-// a walkok packet, it will discard the walk packet! [Skotlex]
-// So aegis has to resend the walk ok.
- if (sd) clif_walkok(sd);
- }
+ if (tsce)
+ {
+ clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
+ if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex]
+ clif_walkok(sd); // So aegis has to resend the walk ok.
break;
-
case AS_CLOAKING:
- if( !tsce )
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- else
+ if (tsce)
+ {
i = status_change_end(bl, type, -1);
-
+ if( i )
+ clif_skill_nodamage(src,bl,skillid,-1,i);
+ else if( sd )
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
if( i )
clif_skill_nodamage(src,bl,skillid,-1,i);
- else
- if( sd ) clif_skill_fail(sd,skillid,0,0);
+ else if( sd )
+ clif_skill_fail(sd,skillid,0,0);
break;
case BD_ADAPTATION:
@@ -4376,7 +4386,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
}
- if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 )
+ if( sd->state.autocast || sd->skillitem == AL_TELEPORT || (battle_config.skip_teleport_lv1_menu && skilllv == 1) || skilllv > 2 )
{
if( skilllv == 1 )
pc_randomwarp(sd,3);
@@ -4665,6 +4675,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER:case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
+ case SC_JEXPBOOST:
continue;
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )
@@ -5823,8 +5834,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
if (ud->walktimer != -1 && ud->skillid != TK_RUN)
unit_stop_walking(src,1);
- ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
- if ( battle_config.display_status_timers && sd )
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
+ if( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
if( sd )
{
@@ -5916,7 +5928,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
}
ud->skillid = ud->skilllv = ud->skilltarget = 0;
- ud->canact_tick = tick;
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick;
//You can't place a skill failed packet here because it would be
//sent in ALL cases, even cases where skill_check_condition fails
//which would lead to double 'skill failed' messages u.u [Skotlex]
@@ -6029,10 +6042,13 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
if(battle_config.skill_log && battle_config.skill_log&src->type)
ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n",
src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
+
if (ud->walktimer != -1)
unit_stop_walking(src,1);
- ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
- if ( battle_config.display_status_timers && sd )
+
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
+ if( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
// if( sd )
// {
@@ -6061,7 +6077,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
return 1;
} while(0);
- ud->canact_tick = tick;
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick;
ud->skillid = ud->skilllv = 0;
if(sd)
sd->skillitem = sd->skillitemlv = 0;
@@ -6447,7 +6464,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case PA_GOSPEL:
if (sce && sce->val4 == BCT_SELF)
+ {
status_change_end(src,SC_GOSPEL,-1);
+ return 0;
+ }
else
{
sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
@@ -8136,6 +8156,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 1;
}
+ switch( skill )
+ { // Turn off check.
+ case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
+ case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
+ case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
+ case TK_READYSTORM: case TK_READYTURN: case SG_FUSION:
+ if( sc && sc->data[status_skill2sc(skill)] )
+ return 1;
+ }
+
if( lv < 1 || lv > MAX_SKILL_LEVEL )
return 0;
@@ -8153,23 +8183,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0;
}
break;
- case BS_MAXIMIZE:
- case NV_TRICKDEAD:
- case TF_HIDING:
- case AS_CLOAKING:
- case CR_AUTOGUARD:
- case ML_AUTOGUARD:
- case CR_DEFENDER:
- case ML_DEFENDER:
- case ST_CHASEWALK:
- case PA_GOSPEL:
- case CR_SHRINK:
- case TK_RUN:
- case GS_GATLINGFEVER:
- if(sc && sc->data[status_skill2sc(skill)])
- return 1; //Allow turning off.
- break;
-
case AL_WARP:
if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
@@ -8246,8 +8259,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case TK_READYDOWN:
case TK_READYSTORM:
case TK_READYTURN:
- if(sc && sc->data[status_skill2sc(skill)])
- return 1; //Enable disabling them regardless of who you are.
case TK_JUMPKICK:
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
{// Soul Linkers cannot use this skill
@@ -8379,8 +8390,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
clif_skill_fail(sd,skill,0,0);
return 0;
case SG_FUSION:
- if (sc && sc->data[SC_FUSION])
- return 1;
if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR)
break;
//Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex]
@@ -8747,6 +8756,20 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
if( sd->skillitem == skill )
return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish]
+ sc = &sd->sc;
+ if( !sc->count )
+ sc = NULL;
+
+ switch( skill )
+ { // Turn off check.
+ case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
+ case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
+ case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
+ case TK_READYSTORM: case TK_READYTURN: case SG_FUSION:
+ if( sc && sc->data[status_skill2sc(skill)] )
+ return req;
+ }
+
j = skill_get_index(skill);
if( j == 0 ) // invalid skill id
return req;
@@ -8754,9 +8777,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
return req;
status = &sd->battle_status;
- sc = &sd->sc;
- if( !sc->count )
- sc = NULL;
req.hp = skill_db[j].hp[lv-1];
hp_rate = skill_db[j].hp_rate[lv-1];