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author | Haru <haru@dotalux.com> | 2019-05-06 01:10:05 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-06 01:10:05 +0200 |
commit | 4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc (patch) | |
tree | d1f3d43eb51906694583fff0dd8504647998cf9f /src/map/skill.c | |
parent | d6fecbcb87db2a32bf189627b9b1dd7230265458 (diff) | |
parent | 1e3d3a3c0bca912ebdf18ae337814b2f434ec442 (diff) | |
download | hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.gz hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.bz2 hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.xz hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.zip |
Merge pull request #2232 from guilherme-gm/201810-trap-visibility
Added option to make hunter traps invisible
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 40 |
1 files changed, 31 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 2b2c2b6f1..a259829ef 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4156,10 +4156,9 @@ static int skill_reveal_trap(struct block_list *bl, va_list ap) Assert_ret(bl->type == BL_SKILL); su = BL_UCAST(BL_SKILL, bl); - if (su->alive && su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP) { //Reveal trap. - //Change look is not good enough, the client ignores it as an actual trap still. [Skotlex] - //clif->changetraplook(bl, su->group->unit_id); - clif->getareachar_skillunit(&su->bl,su,AREA); + if (su->alive && su->group && skill->get_inf2(su->group->skill_id) & INF2_HIDDEN_TRAP) { //Reveal trap. + su->visible = true; + clif->skillunit_update(bl); return 1; } return 0; @@ -11045,9 +11044,10 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill map->foreachinarea(status->change_timer_sub, src->m, x-r, y-r, x+r,y+r,BL_CHAR, src,NULL,SC_SIGHT,tick); - if(battle_config.traps_setting&1) - map->foreachinarea(skill_reveal_trap, - src->m, x-r, y-r, x+r, y+r, BL_SKILL); + if (battle_config.trap_visibility != 0) { + map->foreachinarea(skill_reveal_trap, + src->m, x - r, y - r, x + r, y + r, BL_SKILL); + } break; case SR_RIDEINLIGHTNING: @@ -12764,6 +12764,13 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b ts->tick += sg->interval*(map->count_oncell(bl->m,bl->x,bl->y,BL_CHAR,0)-1); } + if (sg->skill_id == HT_ANKLESNARE + || (battle_config.trap_trigger == 1 && skill->get_inf2(sg->skill_id) & INF2_HIDDEN_TRAP) + ) { + src->visible = true; + clif->skillunit_update(&src->bl); + } + switch (sg->unit_id) { case UNT_FIREWALL: case UNT_KAEN: { @@ -12916,10 +12923,11 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b clif->fixpos(bl); } sg->val2 = bl->id; - } else + } else { sec = 3000; //Couldn't trap it? + } + if( sg->unit_id == UNT_ANKLESNARE ) { - clif->skillunit_update(&src->bl); /** * If you're snared from a trap that was invisible this makes the trap be * visible again -- being you stepped on it (w/o this the trap remains invisible and you go "WTF WHY I CANT MOVE") @@ -17076,6 +17084,14 @@ static struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx su->val1=val1; su->val2 = val2; su->prev = 0; + su->visible = true; + + if (skill->get_inf2(group->skill_id) & INF2_HIDDEN_TRAP + && ((battle_config.trap_visibility == 1 && map_flag_vs(group->map)) // invisible in PvP/GvG + || battle_config.trap_visibility == 2 // always invisible + )) { + su->visible = false; + } idb_put(skill->unit_db, su->bl.id, su); map->addiddb(&su->bl); @@ -20241,6 +20257,12 @@ static void skill_validate_skillinfo(struct config_setting_t *conf, struct s_ski } else { sk->inf2 &= ~INF2_ALLOW_REPRODUCE; } + } else if (strcmpi(type, "HiddenTrap") == 0) { + if (on) { + sk->inf2 |= INF2_HIDDEN_TRAP; + } else { + sk->inf2 &= ~INF2_HIDDEN_TRAP; + } } else if (strcmpi(type, "None") != 0) { skilldb_invalid_error(type, config_setting_name(t), sk->nameid); } |