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authorAndrei Karas <akaras@inbox.ru>2016-07-11 04:17:43 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-12 00:47:35 +0300
commit3a5f48dc84b6ec95ca034093f9c199a0ca326a0a (patch)
treeef01ee826b70b7bd96dde9fd0e34f5b91ae2ab50 /src/map/skill.c
parent61a240c20d46c00ee93b6861c1dfcfce5683ff15 (diff)
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Fix reading skill_db.conf
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c61
1 files changed, 34 insertions, 27 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index dceebb5b2..76ee3d3fd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -19295,9 +19295,9 @@ void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db
}
} else if (strcmpi(type, "SplashArea") == 0) {
if (on) {
- sk->nk |= NK_SPLASH;
+ sk->nk |= NK_SPLASH_ONLY;
} else {
- sk->nk &= ~NK_SPLASH;
+ sk->nk &= ~NK_SPLASH_ONLY;
}
} else if (strcmpi(type, "SplitDamage") == 0) {
if (on) {
@@ -19564,9 +19564,9 @@ int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *
}
} else if (strcmpi(type, "DWDaggerSword") == 0) {
if (on) {
- sk->weapon |= 1<<W_DOUBLE_DA;
+ sk->weapon |= 1<<W_DOUBLE_DS;
} else {
- sk->weapon &= ~(1<<W_DOUBLE_DA);
+ sk->weapon &= ~(1<<W_DOUBLE_DS);
}
} else if (strcmpi(type, "DWDaggerAxe") == 0) {
if (on) {
@@ -19583,6 +19583,7 @@ int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *
} else if (strcmpi(type, "All") == 0) {
sk->weapon = 0;
} else {
+ ShowError("Item %d. Unknown weapon type %s\n", sk->nameid, type);
return 1; // invalid type
}
@@ -19603,8 +19604,8 @@ void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db
if ((tt = libconfig->setting_get_member(conf, "WeaponTypes")) && config_setting_is_group(tt)) {
int j = 0;
- struct config_setting_t *wpt = { 0 };
- while ((wpt = libconfig->setting_get_elem(tt, j++)) && j < 30) {
+ struct config_setting_t *wpt = NULL;
+ while ((wpt = libconfig->setting_get_elem(tt, j++)) != NULL) {
if (skill_validate_weapontype_sub(config_setting_name(wpt), libconfig->setting_get_bool_real(wpt), sk))
skilldb_invalid_error(config_setting_name(wpt), config_setting_name(tt), sk->nameid);
}
@@ -19749,7 +19750,7 @@ void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk)
else if (strcmpi(type,"PoisonWeapon") == 0 ) sk->state = ST_POISONINGWEAPON;
else if (strcmpi(type,"RollingCutter") == 0 ) sk->state = ST_ROLLINGCUTTER;
else if (strcmpi(type,"MH_Fighting") == 0 ) sk->state = ST_MH_FIGHTING;
- else if (strcmpi(type,"MH_Grappling") == 0 ) sk->state = ST_MH_FIGHTING;
+ else if (strcmpi(type,"MH_Grappling") == 0 ) sk->state = ST_MH_GRAPPLING;
else if (strcmpi(type,"Peco") == 0 ) sk->state = ST_PECO;
else
skilldb_invalid_error(type, "State", sk->nameid);
@@ -19771,7 +19772,7 @@ void skill_validate_item_requirements(struct config_setting_t *conf, struct s_sk
int itx=-1;
struct config_setting_t *it;
- while((it=libconfig->setting_get_elem(tt, itx++)) && itx < MAX_SKILL_ITEM_REQUIRE) {
+ while((it=libconfig->setting_get_elem(tt, ++itx)) && itx < MAX_SKILL_ITEM_REQUIRE) {
const char *type = config_setting_name(it);
if( type[0] == 'I' && type[1] == 'D' && itemdb->exists(atoi(type+2)) )
@@ -19781,7 +19782,13 @@ void skill_validate_item_requirements(struct config_setting_t *conf, struct s_sk
continue;
}
- sk->amount[itx] = libconfig->setting_get_int(it);
+ if (config_setting_is_group(it)) {
+ // TODO: Per-level item requirements are not implemented yet!
+ // We just take the first level for the time being (old txt behavior)
+ sk->amount[itx] = libconfig->setting_get_int_elem(it, 0);
+ } else {
+ sk->amount[itx] = libconfig->setting_get_int(it);
+ }
}
}
}
@@ -19810,20 +19817,20 @@ void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db
else if(!strcmpi(type,"Enemy")) sk->unit_target = BCT_ENEMY;
else if(!strcmpi(type,"Self")) sk->unit_target = BCT_SELF;
else if(!strcmpi(type,"SameGuild")) sk->unit_target = BCT_GUILD|BCT_SAMEGUILD;
+ }
- if (sk->unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy)
- sk->unit_target = BCT_NOENEMY;
+ if (sk->unit_flag & UF_DEFNOTENEMY && battle_config.defnotenemy)
+ sk->unit_target = BCT_NOENEMY;
- //By default, target just characters.
- sk->unit_target |= BL_CHAR;
+ //By default, target just characters.
+ sk->unit_target |= BL_CHAR;
- if (sk->unit_flag&UF_NOPC)
- sk->unit_target &= ~BL_PC;
- if (sk->unit_flag&UF_NOMOB)
- sk->unit_target &= ~BL_MOB;
- if (sk->unit_flag&UF_SKILL)
- sk->unit_target |= BL_SKILL;
- }
+ if (sk->unit_flag & UF_NOPC)
+ sk->unit_target &= ~BL_PC;
+ if (sk->unit_flag & UF_NOMOB)
+ sk->unit_target &= ~BL_MOB;
+ if (sk->unit_flag & UF_SKILL)
+ sk->unit_target |= BL_SKILL;
}
/**
@@ -19969,7 +19976,7 @@ bool skill_validate_skilldb(struct s_skill_db *sk, const char *source)
ShowWarning("skill_validate_skilldb: Invalid skill Id %d provided in '%s'! ... skipping\n", sk->nameid, source);
ShowInfo("It is possible that the skill Id is 0 or unavailable (interferes with guild/homun/mercenary skill mapping).\n");
return false;
- } else if (sk->max > MAX_SKILL_LEVEL || sk->max <= 0) {
+ } else if (sk->max <= 0) {
ShowError("skill_validate_skilldb: Invalid Max Level %d specified for skill Id %d in '%s', skipping...\n", sk->max, sk->nameid, source);
return false;
}
@@ -20088,8 +20095,8 @@ bool skill_read_skilldb(const char *filename)
skill->level_set_value(tmp_db.num, 1); // Default 1
/* Interrupt Cast */
- if (libconfig->setting_lookup_bool(conf, "InterruptCast", &tmp_db.castcancel) == 0)
- tmp_db.castcancel = 1;
+ if (libconfig->setting_lookup_bool(conf, "InterruptCast", &tmp_db.castcancel) == CONFIG_FALSE)
+ tmp_db.castcancel = 0;
/* Cast Defense Rate */
libconfig->setting_lookup_int(conf, "CastDefRate", &tmp_db.cast_def_rate);
@@ -20155,11 +20162,11 @@ bool skill_read_skilldb(const char *filename)
skill->config_set_level(tt, tmp_db.sp);
/* HP Rate */
- if ((tt = libconfig->setting_get_member(t, "HPRate")))
+ if ((tt = libconfig->setting_get_member(t, "HPRateCost")))
skill->config_set_level(tt, tmp_db.hp_rate);
/* SP Rate */
- if ((tt = libconfig->setting_get_member(t, "SPRate")))
+ if ((tt = libconfig->setting_get_member(t, "SPRateCost")))
skill->config_set_level(tt, tmp_db.sp_rate);
/* Zeny Cost */
@@ -20171,10 +20178,10 @@ bool skill_read_skilldb(const char *filename)
skill->config_set_level(tt, tmp_db.spiritball);
/* Weapon Types */
- skill->validate_weapontype(conf, &tmp_db);
+ skill->validate_weapontype(t, &tmp_db);
/* Ammunition Types */
- skill->validate_ammotype(conf, &tmp_db);
+ skill->validate_ammotype(t, &tmp_db);
/* Ammunition Amount */
if ((tt = libconfig->setting_get_member(t, "AmmoAmount")))