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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 19:44:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 19:44:21 +0000 |
commit | cb227339015cdd739580b36222d31b6755694d49 (patch) | |
tree | 60f6f9376731e9ab5bddc8c59775aa86c40f9dc5 /src/map/skill.c | |
parent | b4633cd02038b02bf6760e9f1fffec3a0a820cab (diff) | |
download | hercules-cb227339015cdd739580b36222d31b6755694d49.tar.gz hercules-cb227339015cdd739580b36222d31b6755694d49.tar.bz2 hercules-cb227339015cdd739580b36222d31b6755694d49.tar.xz hercules-cb227339015cdd739580b36222d31b6755694d49.zip |
- Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 65 |
1 files changed, 47 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 63916b8f1..861c33e87 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -248,6 +248,7 @@ const struct skill_name_db skill_names[] = { { HW_MAGICPOWER, "HW_MAGICPOWER", "Mystical_Amplification" } , { HW_NAPALMVULCAN, "HW_NAPALMVULCAN", "Napalm_Vulcan" } , { HW_SOULDRAIN, "HW_SOULDRAIN", "Soul_Drain" } , + { ITEM_ENCHANTARMS, "ITEM_ENCHANTARMS", "Weapon Enchantment" }, { ITM_TOMAHAWK, "ITM_TOMAHAWK", "Tomahawk_Throwing" } , { KN_AUTOCOUNTER, "KN_AUTOCOUNTER", "Counter_Attack" } , { KN_BOWLINGBASH, "KN_BOWLINGBASH", "Bowling_Bash" } , @@ -652,7 +653,7 @@ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; // Skill DB int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); } int skill_get_inf( int id ){ skill_get (skill_db[id].inf, id, 1); } -int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); } +int skill_get_pl( int id , int lv ){ skill_get (skill_db[id].pl[lv-1], id, lv); } int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); } int skill_get_max( int id ){ skill_get (skill_db[id].max, id, 1); } int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id, lv); } @@ -800,11 +801,18 @@ int skill_calc_heal (struct block_list *bl, int skill_lv) return battle_config.max_heal; heal = ( status_get_lv(bl)+status_get_int(bl) )/8 *(4+ skill_lv*8); - if(bl->type == BL_PC && (skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) - heal += heal * skill * 2 / 100; + if(bl->type == BL_PC) + { + if ((skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) + heal += heal * skill * 2 / 100; + if ((skill = battle_skillatk_bonus((TBL_PC*)bl, AL_HEAL)) > 0) + heal += heal * skill / 100; + } if(bl->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)bl), HLIF_BRAIN)) > 0) heal += heal * skill * 2 / 100; + + return heal; } @@ -1761,6 +1769,10 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) if(src != target && is_boss(target)) //Bosses can't be knocked-back return 0; break; + case BL_PC: + if(src != target && ((TBL_PC*)target)->special_state.no_knockback) + return 0; + break; case BL_SKILL: su=(struct skill_unit *)target; break; @@ -1877,7 +1889,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct pet_data *pd = (TBL_PET*)src; if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skillid) { - int element = skill_get_pl(skillid); + int element = skill_get_pl(skillid, skilllv); if (skillid == -1) element = sstatus->rhw.ele; if (element != ELE_NEUTRAL || !(battle_config.attack_attr_none&BL_PET)) @@ -3489,7 +3501,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sd->skillitem = abra_skillid; sd->skillitemlv = abra_skilllv; sd->state.abra_flag = 1; - clif_item_skill (sd, abra_skillid, abra_skilllv, "Abracadabra"); + clif_item_skill (sd, abra_skillid, abra_skilllv); } else { // [Skotlex] struct unit_data *ud = unit_bl2ud(src); @@ -3682,27 +3694,33 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; + case ITEM_ENCHANTARMS: + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start2(bl,type,100,skilllv, + skill_get_pl(skillid,skilllv), skill_get_time(skillid,skilllv))); + break; + case TK_SEVENWIND: - switch(skilllv){ - case 1: + switch(skill_get_pl(skillid,skilllv)){ + case ELE_EARTH: type=SC_EARTHWEAPON; break; - case 2: + case ELE_WIND: type=SC_WINDWEAPON; break; - case 3: + case ELE_WATER: type=SC_WATERWEAPON; break; - case 4: + case ELE_FIRE: type=SC_FIREWEAPON; break; - case 5: + case ELE_GHOST: type=SC_GHOSTWEAPON; break; - case 6: + case ELE_DARK: type=SC_SHADOWWEAPON; break; - case 7: + case ELE_HOLY: type=SC_ASPERSIO; break; } @@ -4417,8 +4435,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_randomwarp(sd,3); } else { if (sd->skillitem != AL_TELEPORT) - clif_skill_warppoint(sd,skillid,skilllv,"Random", - mapindex_id2name(sd->status.save_point.map),"",""); + { + char save_map[MAP_NAME_LENGTH]; + snprintf(save_map, MAP_NAME_LENGTH, "%s.gat", mapindex_id2name(sd->status.save_point.map)); + clif_skill_warppoint(sd,skillid,skilllv,"Random",save_map,"",""); + } else //Autocasted Teleport level 2?? pc_setpos(sd,sd->status.save_point.map, sd->status.save_point.x,sd->status.save_point.y,3); @@ -4548,6 +4569,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } + if ((i = battle_skillatk_bonus(sd, skillid)) > 0) + { + hp += hp * i / 100; + sp += sp * i / 100; + } } else { hp = (1 + rand()%400) * (100 + skilllv*10) / 100; @@ -4795,7 +4821,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_CHANGETELEKINESIS: case NPC_CHANGEUNDEAD: clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl, type, 100, skilllv, skillid, skill_get_pl(skillid), 0, + sc_start4(bl, type, 100, skilllv, skillid, skill_get_pl(skillid,skilllv), 0, skill_get_time(skillid, skilllv))); break; @@ -6140,7 +6166,8 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s //Apply skill bonuses i = pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + pc_checkskill(sd,AM_LEARNINGPOTION)*5 + + battle_skillatk_bonus(sd, skillid); potion_hp = potion_hp * (100+i)/100; potion_sp = potion_sp * (100+i)/100; @@ -6554,6 +6581,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, case PR_SANCTUARY: val1=(skilllv+3)*2; val2=(skilllv>6)?777:skilllv*100; + if (sd && (i = battle_skillatk_bonus(sd, skillid)) > 0) + val2 += val2 * i / 100; break; case WZ_FIREPILLAR: @@ -11220,7 +11249,7 @@ int skill_readdb (void) skill_split_atoi(split[1],skill_db[i].range); skill_db[i].hit=atoi(split[2]); skill_db[i].inf=atoi(split[3]); - skill_db[i].pl=atoi(split[4]); + skill_split_atoi(split[4],skill_db[i].pl); skill_db[i].nk=(int)strtol(split[5], NULL, 0); skill_split_atoi(split[6],skill_db[i].splash); skill_db[i].max=atoi(split[7]); |