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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-05 08:40:26 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-05 08:40:26 +0000 |
commit | 7fa39d09939706c5ce829c7a44766ba8c101efd2 (patch) | |
tree | 25e4e4c4ecbc21b3879e4180ba7226a5db5da0e6 /src/map/skill.c | |
parent | 2b4f29931162cd748c07588fcae9220b02f672ed (diff) | |
download | hercules-7fa39d09939706c5ce829c7a44766ba8c101efd2.tar.gz hercules-7fa39d09939706c5ce829c7a44766ba8c101efd2.tar.bz2 hercules-7fa39d09939706c5ce829c7a44766ba8c101efd2.tar.xz hercules-7fa39d09939706c5ce829c7a44766ba8c101efd2.zip |
Oops, I messed up the condition on my last commit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13845 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6ca0eda3a..df46f2212 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5834,7 +5834,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) if (ud->walktimer != -1 && ud->skillid != TK_RUN) unit_stop_walking(src,1); - if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) ) ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] if( battle_config.display_status_timers && sd ) clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv)); @@ -5928,7 +5928,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) } ud->skillid = ud->skilllv = ud->skilltarget = 0; - if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) ) ud->canact_tick = tick; //You can't place a skill failed packet here because it would be //sent in ALL cases, even cases where skill_check_condition fails @@ -6046,7 +6046,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) if (ud->walktimer != -1) unit_stop_walking(src,1); - if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) ) ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); if( battle_config.display_status_timers && sd ) clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv)); @@ -6077,7 +6077,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) return 1; } while(0); - if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) ) + if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) ) ud->canact_tick = tick; ud->skillid = ud->skilllv = 0; if(sd) |