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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-08 18:24:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-08 18:24:39 +0000
commit1324165fd673fc2431a50e0dbe530cce352eb70d (patch)
tree35ba19b7aec86c9e69cb3943b0ba87e49ec34a23 /src/map/skill.c
parent2c9c73b3121b9bba577c053ebbf8783e69b73f59 (diff)
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- Fixed the new addeff structure not working well with SC_STONE (because SC_STONE is 0, which was by default not handled as a valid value).
- Added back the TF_MISS walking speed bonus to assassin type classes (how did that got lost?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7583 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 85c67f574..16094e289 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1339,7 +1339,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
skillid != CR_REFLECTSHIELD
){ //Trigger status effects
int i, type;
- for(i=0; i < MAX_PC_BONUS && sd->addeff[i].id; i++)
+ for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
{
rate = sd->addeff[i].rate;
type = sd->state.arrow_atk; //Ranged?
@@ -1478,7 +1478,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
if(dstsd && attack_type&BF_WEAPON)
{ //Counter effects.
int i, type, time;
- for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].id; i++)
+ for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].flag; i++)
{
rate = dstsd->addeff2[i].rate;
type = (sd && sd->state.arrow_atk) || (status_get_range(src)>2);