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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-08 15:47:26 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-08 15:47:26 +0000
commit26659b5a9d4910fd960174690fe899111dd67ba6 (patch)
treec612445c42f60ef61e34140b912c8f336f6178ef /src/map/skill.c
parent8617fae92c7bf8cef257231ef354187ce9b6cf4a (diff)
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- added temp skill db entries and corrected some existing ones (see topic:157041)
- removed txt converters from txt build (they need mysql files so they don't belong there) - eol-style for newly added file git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10867 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5381f1b86..b0ca693b1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -339,10 +339,10 @@ const struct skill_name_db skill_names[] = {
{ NPC_BARRIER, "NPC_BARRIER", "NPC_BARRIER" } ,
{ NPC_BLINDATTACK, "NPC_BLINDATTACK", "NPC_BLINDATTACK" } ,
{ NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "NPC_BLOODDRAIN" } ,
- { NPC_BREAKARMOR, "NPC_BREAKARMOR", "NPC_BREAKARMOR" } ,
- { NPC_BREAKHELM, "NPC_BREAKHELM", "NPC_BREAKHELM" } ,
- { NPC_BREAKSHIELD, "NPC_BREAKSHIELD", "NPC_BREAKSHIELD" } ,
- { NPC_BREAKWEAPON, "NPC_BREAKWEAPON", "NPC_BREAKWEAPON" } ,
+ { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break_Armor" } ,
+ { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break_Helm" } ,
+ { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break_Shield" } ,
+ { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break_Weapon" } ,
{ NPC_CALLSLAVE, "NPC_CALLSLAVE", "NPC_CALLSLAVE" } ,
{ NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } ,
{ NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "NPC_CHANGEFIRE" } ,
@@ -1255,16 +1255,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
}
// Equipment breaking monster skills [Celest]
- case NPC_BREAKWEAPON:
+ case NPC_WEAPONBRAKER:
skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKARMOR:
+ case NPC_ARMORBRAKE:
skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKHELM:
+ case NPC_HELMBRAKE:
skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKSHIELD:
+ case NPC_SHIELDBRAKE:
skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY);
break;
@@ -2762,10 +2762,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_UNDEADATTACK:
- case NPC_BREAKARMOR:
- case NPC_BREAKWEAPON:
- case NPC_BREAKHELM:
- case NPC_BREAKSHIELD:
+ case NPC_ARMORBRAKE:
+ case NPC_WEAPONBRAKER:
+ case NPC_HELMBRAKE:
+ case NPC_SHIELDBRAKE:
case LK_AURABLADE:
case LK_SPIRALPIERCE:
case LK_HEADCRUSH: