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authorxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-04 05:46:00 +0000
committerxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-04 05:46:00 +0000
commitca6e392f184c64701f6b1d99f5a47cf6c3d81a22 (patch)
tree098b03abb777e816028c9e1e2270a392e6c33c9a /src/map/skill.c
parent87cd1ffa303774588be237e68f82b43532452ec2 (diff)
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` Fixed Guillotine Cross Poisons (bugreport:5275)
-- Paralyze decreases attack speed, flee, and movement speed -- Death Hurt decreases the effectiveness of recovery -- Venom Bleed reduces max HP -- Oblivion Curse blocks natural SP recovery and skill use is denied ` Updated const.txt with the latest (renewal) statuses (SC_) values git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15539 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cacb29e04..f7abeb1ca 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -391,6 +391,8 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
{
if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish]
hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100;
+ if( sc->data[SC_DEATHHURT] && heal )
+ hp -= hp * 20/100;
if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
}
@@ -5633,6 +5635,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
}
+ if( tsc && tsc->data[SC_DEATHHURT] )
+ {
+ hp -= hp * 20 / 100;
+ sp -= sp * 20 / 100;
+ }
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if( hp > 0 || (skillid == AM_POTIONPITCHER && sp <= 0) )
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
@@ -6296,6 +6303,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100;
}
+ if (tsc && tsc->data[SC_DEATHHURT])
+ {
+ hp -= hp * 20 / 100;
+ sp -= sp * 20 / 100;
+ }
if(hp > 0)
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
if(sp > 0)
@@ -8597,7 +8609,11 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
* Warlock
**/
sd->sc.data[SC_WHITEIMPRISON] ||
- (sd->sc.data[SC_STASIS] && skill_stasis_check(&sd->bl, sd->sc.data[SC_STASIS]->val2, skill_num))
+ (sd->sc.data[SC_STASIS] && skill_stasis_check(&sd->bl, sd->sc.data[SC_STASIS]->val2, skill_num)) ||
+ /**
+ * Guillotine Cross
+ **/
+ sd->sc.data[SC_OBLIVIONCURSE]
)) {
skill_failed(sd);
return 0;