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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 15:52:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 15:52:01 +0000
commitb89c65cfed23a8a13fa7b1897d6b92e7427567bb (patch)
tree6cb990af183117cfe57fbf746f466fbe9ea4183b /src/map/skill.c
parent0459ea8e5165e749d82fb3a92ffc849c4e939649 (diff)
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- Fixed the compile error when trying to build the ladmin exe.
- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally. - Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25). - Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f987e69d0..378e46796 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7883,6 +7883,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
sd->skillitem != skill)
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->skillitem = sd->skillitemlv = 0;
+ //Need to do arrow state check.
+ sd->state.arrow_atk = skill_get_ammotype(skill)?1:0;
return 1;
}