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authorDastgir <dastgirpojee@rocketmail.com>2016-01-11 19:37:02 +0530
committerHaru <haru@dotalux.com>2016-02-28 22:22:30 +0100
commit6fccf18b6112475d00c3abc63804043df8cb4df6 (patch)
tree89305c9080421768ceea19bc7cfd78293dc691cf /src/map/skill.c
parent21f992314cde9243474bb171d09ec3d971b07214 (diff)
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Added NoKnockback Mode for monsters
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 366d66234..fb08103e7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2089,7 +2089,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
case BL_MOB:
{
const struct mob_data *md = BL_UCCAST(BL_MOB, target);
- if (md->class_ == MOBID_EMPELIUM)
+ if (md->status.mode&MD_NOKNOCKBACK)
return 0;
if (src != target && is_boss(target)) // Bosses can't be knocked-back
return 0;