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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-14 16:09:19 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-14 16:09:19 +0000
commit446b24910597339d03cbf2d0686213236063bfcd (patch)
tree7a3f652a3adcd0c00e7461986f28313267300d90 /src/map/skill.c
parent0054ae737552023d87621aac0ffe08246549cf22 (diff)
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* Cooking success chance is now affected by DEX and LUK
- "cooking exp" still needs to be implemented - also fixed a small issue when whispering to someone in autotrade git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13671 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b56e67568..ac6bf6957 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10607,7 +10607,9 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
make_per = 10000; //100% Success
else
make_per = 1200*(sd->menuskill_val-10) //12% chance per set level.
- + 7000 - 700*(skill_produce_db[idx].itemlv-10); //70% - 7% per dish level
+ + 1000 - 500*(skill_produce_db[idx].itemlv-10) //10% - 5% per dish level
+ + 20*status->dex + 10*status->luk //0.2% per DEX, 0.1% per LUK
+ + 1000; //TODO: Replace with MIN(5*COOKINGATTEMPTS;2000)
break;
}
make_per = 5000;