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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-17 09:03:06 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-17 09:03:06 +0000
commit26ab8da349bfd32e8bcd632f94bd33beff9fc4a9 (patch)
treeeef9d05343a344364346b9e6ad49008947a5577f /src/map/skill.c
parent19387aa1fc17e1f37d99fe49268c826e93def73c (diff)
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* Fixed more typos in /cities/payon.txt
* Added 2 char-server packets to support Freya's login server * Rewrite on Full Strip git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1243 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c58
1 files changed, 46 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index f75ffdd6a..5310618b3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1247,7 +1247,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
return 0;
if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //術者?がPCですでに死んでいたら何もしない
return 0;
- if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //術者?がPCですでに死んでいたら何もしない
+ if(src != dsrc && dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //術者?がPCですでに死んでいたら何もしない
return 0;
if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //?象がPCですでに死んでいたら何もしない
return 0;
@@ -2751,7 +2751,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct mob_data *md=NULL;
struct mob_data *dstmd=NULL;
int i,abra_skillid=0,abra_skilllv;
- int sc_def_vit,sc_def_mdef,strip_time,strip_per;
+ int sc_def_vit,sc_def_mdef;
int sc_dex,sc_luk;
//クラスチェンジ用ボスモンスタ?ID
int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
@@ -3777,10 +3777,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case RG_STRIPSHIELD: /* ストリップシールド */
case RG_STRIPARMOR: /* ストリップアーマー */
case RG_STRIPHELM: /* ストリップヘルム */
- case ST_FULLSTRIP: // Celest
{
- struct status_change *tsc_data = status_get_sc_data(bl);
- int scid, cp_scid = 0, equip, strip_fix, strip_num = 0;
+ struct status_change *tsc_data;
+ int strip_time, strip_per, strip_fix;
+ int scid, cp_scid = 0, equip;
+
+ tsc_data = status_get_sc_data(bl);
scid = SkillStatusChangeTable[skillid];
switch (skillid) {
case RG_STRIPWEAPON:
@@ -3799,17 +3801,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
equip = EQP_HELM;
cp_scid = SC_CP_HELM;
break;
- case ST_FULLSTRIP:
- equip = EQP_WEAPON | EQP_SHIELD | EQP_ARMOR | EQP_HELM;
- strip_num = 3;
- break;
default:
map_freeblock_unlock();
return 1;
}
if (tsc_data && (tsc_data[scid].timer != -1 || tsc_data[cp_scid].timer != -1))
- break;
+ break;
if (dstsd && dstsd->unstripable_equip & equip)
break;
@@ -3824,8 +3822,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
for (i=0;i<MAX_INVENTORY;i++) {
if (dstsd->status.inventory[i].equip && (dstsd->status.inventory[i].equip & equip)){
pc_unequipitem(dstsd,i,3);
- if ((--strip_num) <= 0)
- break;
+ break;
}
}
if (i == MAX_INVENTORY)
@@ -3836,6 +3833,43 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
status_change_start(bl,scid,skilllv,0,0,0,strip_time,0 );
break;
}
+ case ST_FULLSTRIP: // Celest
+ {
+ struct status_change *tsc_data;
+ int i, j, strip_time, strip_per, strip_fix;
+ int equip[4] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM };
+ int scid[4] = { SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM };
+ int cp_scid[4] = { SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM };
+
+ tsc_data = status_get_sc_data(bl);
+ strip_fix = status_get_dex(src) - status_get_dex(bl);
+ if(strip_fix < 0)
+ strip_fix = 0;
+ strip_per = 5+2*skilllv+strip_fix/5;
+ if (rand()%100 >= strip_per)
+ break;
+ strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
+
+ for (i=0; i<4; i++) {
+ if (dstsd) {
+ if (tsc_data && (tsc_data[scid[i]].timer != -1 || tsc_data[cp_scid[i]].timer != -1))
+ continue;
+ if (dstsd->unstripable_equip & equip[i])
+ continue;
+ for (j=0; j<MAX_INVENTORY; j++) {
+ if (dstsd->status.inventory[j].equip && (dstsd->status.inventory[j].equip & equip[i])){
+ pc_unequipitem(dstsd,j,3);
+ break;
+ }
+ }
+ if (j == MAX_INVENTORY)
+ continue;
+ }
+ status_change_start(bl,scid[i],skilllv,0,0,0,strip_time,0 );
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ break;
+ }
/* PotionPitcher */
case AM_POTIONPITCHER: /* ポ?ションピッチャ? */