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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-21 16:36:30 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-21 16:36:30 +0000
commit2163ef94a833449f20eabed84563604b3685baab (patch)
tree868588b4483aed1cba03f081e3b87b6de5162c0e /src/map/skill.c
parent3386ac59fe2bf4ef43bfa558be52f0723528ce57 (diff)
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Added temporary code for guild skills to stop crashing
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@299 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c78
1 files changed, 45 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 01b026423..d8675c080 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -23,6 +23,7 @@
#include "intif.h"
#include "log.h"
#include "chrif.h"
+#include "guild.h"
#ifdef MEMWATCH
#include "memwatch.h"
@@ -733,14 +734,14 @@ struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
/* アブラカダブラ?動スキルデ?タベ?ス */
struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
-int skill_get_hit( int id ){ return skill_db[id].hit; }
-int skill_get_inf( int id ){ return skill_db[id].inf; }
-int skill_get_pl( int id ){ return skill_db[id].pl; }
-int skill_get_nk( int id ){ return skill_db[id].nk; }
-int skill_get_max( int id ){ return skill_db[id].max; }
-int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; }
+int skill_get_hit( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].hit : 0; }
+int skill_get_inf( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].inf : guild_skill_get_inf(id); }
+int skill_get_pl( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].pl : 0; }
+int skill_get_nk( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].nk : 2; }
+int skill_get_max( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].max : guild_skill_get_max(id); }
+int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0: ((id < MAX_SKILL_DB) ? skill_db[id].range[lv-1] : guild_skill_get_max(id)); }
int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; }
-int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; }
+int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0: ((id < MAX_SKILL_DB) ? skill_db[id].sp[lv-1] : guild_skill_get_sp(id, lv)); }
int skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; }
int skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; }
int skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; }
@@ -749,7 +750,8 @@ int skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_t
int skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; }
int skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; }
int skill_get_weapontype( int id ){ return skill_db[id].weapon; }
-int skill_get_inf2( int id ){ return skill_db[id].inf2; }
+int skill_get_inf2( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].inf2 : 0; }
+int skill_get_castcancel( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].maxcount : 0; }
int skill_get_maxcount( int id ){ return skill_db[id].maxcount; }
int skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; }
int skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; }
@@ -977,7 +979,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
//else
// clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
}
- // エンチャントデットリーポイズン(猛毒効果)
+ // エンチャントデットリ?ポイズン(猛毒?果)
if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
int mhp = battle_get_max_hp(bl);
int hp = battle_get_hp(bl);
@@ -1208,7 +1210,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
//阿修羅を使うと5分間自然回復しないようになる
skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 );
break;
- case HW_NAPALMVULCAN: /* ナパームバルカン */
+ case HW_NAPALMVULCAN: /* ナパ?ムバルカン */
// skilllv*5%の確率で呪い
if (rand()%10000 < 5*skilllv*sc_def_luk)
skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0);
@@ -4311,6 +4313,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
}
}
break;
+ case GD_BATTLEORDER:
+ case GD_REGENERATION:
+ case GD_RESTORE:
+ case GD_EMERGENCYCALL:
+ break;
default:
printf("Unknown skill used:%d\n",skillid);
map_freeblock_unlock();
@@ -6217,8 +6224,8 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
case BD_RAGNAROK: /* 神?の?昏 */
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
if(sd != ssd && //本人以外で
- ((ss_class.job==19 && s_class.job==20) || //自分がバードならダンサーで
- (ss_class.job==20 && s_class.job==19)) && //自分がダンサーならバードで
+ ((ss_class.job==19 && s_class.job==20) || //自分がバ?ドならダンサ?で
+ (ss_class.job==20 && s_class.job==19)) && //自分がダンサ?ならバ?ドで
pc_checkskill(sd,skillid) > 0 && //スキルを持っていて
(*c)==0 && //最初の一人で
sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで
@@ -6916,7 +6923,8 @@ int skill_use_id( struct map_session_data *sd, int target_id,
casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
if(skill_num != SA_MAGICROD)
delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
- sd->state.skillcastcancel = skill_db[skill_num].castcancel;
+ //sd->state.skillcastcancel = skill_db[skill_num].castcancel;
+ sd->state.skillcastcancel = skill_get_castcancel(skill_num);
switch(skill_num){ /* 何か特殊な?理が必要 */
// case AL_HEAL: /* ヒ?ル */
@@ -6963,17 +6971,16 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case WE_MALE:
case WE_FEMALE:
{
- struct map_session_data *p_sd = NULL;
- if((p_sd = pc_get_partner(sd)) == NULL)
- return 0;
- target_id = p_sd->bl.id;
- //rangeをもう1回?査
- range = skill_get_range(skill_num,skill_lv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){
- return 0;
- }
+ struct map_session_data *p_sd = NULL;
+ if((p_sd = pc_get_partner(sd)) == NULL)
+ return 0;
+ target_id = p_sd->bl.id;
+ //rangeをもう1回?査
+ range = skill_get_range(skill_num,skill_lv);
+ if(range < 0)
+ range = battle_get_range(&sd->bl) - (range + 1);
+ if(!battle_check_range(&sd->bl,&p_sd->bl,range))
+ return 0;
}
break;
case AS_SPLASHER: /* ベナムスプラッシャ? */
@@ -6988,7 +6995,12 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case PF_MEMORIZE: /* メモライズ */
casttime = 12000;
break;
-
+ case GD_BATTLEORDER:
+ case GD_REGENERATION:
+ case GD_RESTORE:
+ case GD_EMERGENCYCALL:
+ printf ("guild skill used : id = %d\n", skill_num);
+ break;
}
//メモライズ?態ならキャストタイムが1/3
@@ -7559,7 +7571,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type)
map_foreachinarea(skill_gangster_count,sd->bl.m,
sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
- if(c > 1) {/*ギャングスター成功したら自分にもギャングスター属性付与*/
+ if(c > 1) {/*ギャングスタ?成功したら自分にもギャングスタ??性付?*/
map_foreachinarea(skill_gangster_in,sd->bl.m,
sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC);
@@ -8046,7 +8058,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_POISON:
if (sc_data[SC_DPOISON].timer != -1) //
break; // DPOISON用のオプション
- *opt2 &= ~1; // が専用に用意された場合には
+ *opt2 &= ~1; // が?用に用意された場合には
opt_flag = 1; // ここは削除する
break; //
case SC_CURSE:
@@ -8058,7 +8070,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_DPOISON:
if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが
break; // 用意されたら削除
- *opt2 &= ~1; // 毒状態解除
+ *opt2 &= ~1; // 毒?態解除
opt_flag = 1;
break;
case SC_SIGNUMCRUCIS:
@@ -8757,7 +8769,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
skill_encchant_eremental_end(bl,SC_ENCPOISON);
break;
case SC_EDP: // [Celest]
- val2 = val1 + 2; /* 猛毒付与確率(%) */
+ val2 = val1 + 2; /* 猛毒付?確率(%) */
calc_flag = 1;
break;
case SC_POISONREACT: /* ポイズンリアクト */
@@ -10487,11 +10499,11 @@ int skill_produce_mix( struct map_session_data *sd,
switch (skill_produce_db[idx].req_skill) {
case AM_PHARMACY:
- clif_produceeffect(sd,2,nameid);/* 製薬エフェクト */
+ clif_produceeffect(sd,2,nameid);/* 製?エフェクト */
clif_misceffect(&sd->bl,5); /* 他人にも成功を通知 */
break;
case ASC_CDP:
- clif_produceeffect(sd,2,nameid);/* 暫定で製薬エフェクト */
+ clif_produceeffect(sd,2,nameid);/* 暫定で製?エフェクト */
clif_misceffect(&sd->bl,5);
break;
default: /* 武器製造、コイン製造 */
@@ -10513,12 +10525,12 @@ int skill_produce_mix( struct map_session_data *sd,
switch (skill_produce_db[idx].req_skill) {
case AM_PHARMACY:
- clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクト */
+ clif_produceeffect(sd,3,nameid);/* 製?失敗エフェクト */
clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
break;
case ASC_CDP:
{
- clif_produceeffect(sd,3,nameid); /* 暫定で製薬エフェクト */
+ clif_produceeffect(sd,3,nameid); /* 暫定で製?エフェクト */
clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
pc_heal(sd, -(sd->status.max_hp>>2), 0);
}