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author | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-17 00:15:33 +0000 |
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committer | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-17 00:15:33 +0000 |
commit | 7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b (patch) | |
tree | 34fb42eb5bf938c6c02b56e26931c6b1937e4c89 /src/map/skill.c | |
parent | 5a064d5a6723601d08610082ab6c203bc94cdab0 (diff) | |
download | hercules-7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b.tar.gz hercules-7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b.tar.bz2 hercules-7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b.tar.xz hercules-7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b.zip |
Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 382 |
1 files changed, 379 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index be9343d7a..b501e9b64 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -20,6 +20,7 @@ #include "pc.h" #include "status.h" #include "pet.h" +#include "mercenary.h" //[orn] #include "mob.h" #include "battle.h" #include "party.h" @@ -706,6 +707,8 @@ const char* skill_get_name( int id ){ return "UNKNOWN_SKILL"; if (id >= GD_SKILLBASE) id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; + if (id >= HM_SKILLBASE) //[orn] + id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL) return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string. return skill_db[id].name; @@ -809,6 +812,8 @@ int skill_calc_heal (struct block_list *bl, int skill_lv) if(bl->type == BL_PC && (skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) heal += heal * skill * 2 / 100; + if(bl->type == BL_HOMUNCULUS && (skill = merc_hom_checkskill( ((TBL_HOMUNCULUS*)bl)->master, HLIF_BRAIN)) > 0) //[orn] + heal += heal * skill * 2 / 100; return heal; } @@ -846,6 +851,8 @@ int skillnotok (int skillid, struct map_session_data *sd) if (i >= GD_SKILLBASE) i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; if (i > MAX_SKILL || i < 0) return 1; @@ -919,6 +926,49 @@ int skillnotok (int skillid, struct map_session_data *sd) return (map[sd->bl.m].flag.noskill); } +// [orn] - skill ok to cast? and when? //homunculus +int skillnotok_hom (int skillid, struct homun_data *hd) +{ + int i = skillid; + nullpo_retr (1, hd); + //if (sd == 0) + //return 0; + //return 1; + // I think it was meant to be "no skills allowed when not a valid sd" + + if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX) + return 1; + + if (i >= GD_SKILLBASE) + i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; + + if (i > MAX_SKILL || i < 0) + return 1; + + if (hd->blockskill[i] > 0) + return 1; + + // Check skill restrictions [Celest] + if(!map_flag_vs(hd->bl.m) && skill_get_nocast (skillid) & 1) + return 1; + if(map[hd->bl.m].flag.pvp) { + if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2) + return 1; + if(battle_config.pk_mode && skill_get_nocast (skillid) & 16) + return 1; + } + if(map_flag_gvg(hd->bl.m) && skill_get_nocast (skillid) & 4) + return 1; + if(agit_flag && skill_get_nocast (skillid) & 8) + return 1; + if(map[hd->bl.m].flag.restricted && map[hd->bl.m].zone && skill_get_nocast (skillid) & (8*map[hd->bl.m].zone)) + return 1; + + return (map[hd->bl.m].flag.noskill); +} + /* スキルユニットの配置情報を返す */ struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT]; int firewall_unit_pos; @@ -2263,6 +2313,99 @@ int skill_guildaura_sub (struct block_list *bl, va_list ap) return 0; } +/*========================================== + * [orn] + * Checks that you have the requirements for casting a skill for homunculus. + * Flag: + * &1: finished casting the skill (invoke hp/sp/item consumption) + * &2: picked menu entry (Warp Portal, Teleport and other menu based skills) + *------------------------------------------ + */ +static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, int type) +{ + struct status_data *status; + struct status_change *sc; + int j,hp,sp,hp_rate,sp_rate,state,mhp ; + + nullpo_retr(0, hd); + + if (lv <= 0) return 0; + + status = &hd->battle_status; + sc = &hd->sc; + if (!sc->count) + sc = NULL; + + // for the guild skills [celest] + if (skill >= HM_SKILLBASE) //[orn] + j = HM_SKILLRANGEMIN + skill - HM_SKILLBASE; + else + j = skill; + if (j < 0 || j >= MAX_SKILL_DB) + return 0; + //Code speedup, rather than using skill_get_* over and over again. + if (lv < 1 || lv > MAX_SKILL_LEVEL) + return 0; + hp = skill_db[j].hp[lv-1]; + sp = skill_db[j].sp[lv-1]; + hp_rate = skill_db[j].hp_rate[lv-1]; + sp_rate = skill_db[j].sp_rate[lv-1]; + state = skill_db[j].state; + mhp = skill_db[j].mhp[lv-1]; + if(mhp > 0) + hp += (status->max_hp * mhp)/100; + if(hp_rate > 0) + hp += (status->hp * hp_rate)/100; + else + hp += (status->max_hp * (-hp_rate))/100; + if(sp_rate > 0) + sp += (status->sp * sp_rate)/100; + else + sp += (status->max_sp * (-sp_rate))/100; + + switch(skill) { // Check for cost reductions due to skills & SCs + case HFLI_SBR44: + if(hd->master->homunculus.intimacy < 200) + return 0; + break; + case HVAN_EXPLOSION: + if(hd->master->homunculus.intimacy < battle_config.hvan_explosion_intimate) + return 0; + break; + } + if(!(type&2)){ + if( hp>0 && status->hp <= (unsigned int)hp) { + clif_skill_fail(hd->master,skill,2,0); + return 0; + } + if( sp>0 && status->sp < (unsigned int)sp) { + clif_skill_fail(hd->master,skill,1,0); + return 0; + } + } + + switch(state) { + case ST_MOVE_ENABLE: + //Check only on begin casting. [Skotlex] + if(!type && !unit_can_move(&hd->bl)) { + clif_skill_fail(hd->master,skill,0,0); + return 0; + } + break; + } + + if(!(type&1)) + return 1; + + if(type&2) + return 1; + + if(sp || hp) + status_zap(&hd->bl, hp, sp); + + return 1; +} + /*========================================================================= * 範囲スキル使用処理小分けここから */ @@ -2454,6 +2597,7 @@ static int skill_reveal_trap (struct block_list *bl, va_list ap) int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag) { struct map_session_data *sd = NULL, *tsd = NULL; + struct homun_data *hd = NULL ; //[orn] struct status_data *tstatus; struct status_change *sc; @@ -2472,6 +2616,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int sd = (struct map_session_data *)src; if (bl->type == BL_PC) tsd = (struct map_session_data *)bl; + if (bl->type == BL_HOMUNCULUS) //[orn] + hd = (struct homun_data *)bl; if (status_isdead(src) || (src != bl && status_isdead(bl))) return 1; @@ -2568,6 +2714,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case TK_DOWNKICK: case TK_COUNTER: case ASC_BREAKER: + case HFLI_MOON: //[orn] + case HFLI_SBR44: //[orn] skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -2725,8 +2873,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_castend_damage_id); } break; - - case SM_MAGNUM: if(flag&1) skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); @@ -2974,6 +3120,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case TF_THROWSTONE: case NPC_SMOKING: case NPC_SELFDESTRUCTION: + case HVAN_EXPLOSION: //[orn] case GS_FLING: case NJ_ZENYNAGE: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); @@ -3112,6 +3259,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag) { struct map_session_data *sd = NULL; + struct homun_data *hd = NULL; struct map_session_data *dstsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *tsc; @@ -3129,6 +3277,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (src->type == BL_PC) { sd = (struct map_session_data *)src; + } else if (src->type == BL_HOMUNCULUS) { //[orn] + hd = (struct homun_data *)src; } else if (src->type == BL_MOB) { md = (struct mob_data *)src; } @@ -3151,7 +3301,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Check for undead skills that convert a no-damage skill into a damage one. [Skotlex] switch (skillid) { - case AL_HEAL: + case HLIF_HEAL: //[orn] + if ( !hd ) { + clif_skill_fail(hd->master,skillid,0,0) ; + break ; + } + case AL_HEAL: case ALL_RESURRECTION: case PR_ASPERSIO: if (battle_check_undead(tstatus->race,tstatus->def_ele)) { @@ -3184,6 +3339,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in map_freeblock_lock(); switch(skillid) { + case HLIF_HEAL: //[orn] case AL_HEAL: /* ヒール */ { int heal = skill_calc_heal(src, skilllv); @@ -3971,6 +4127,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in skill_castend_damage_id); status_damage(src, src, sstatus->max_hp,0,0,1); break; + case HVAN_EXPLOSION: //[orn] + ShowDebug("skill_castend_nodamage_id : intimacy = %d\n", hd->master->homunculus.intimacy) ; //ORN DEBUG + clif_skill_nodamage(src, src, skillid, -1, 1); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, flag|BCT_ENEMY, + skill_castend_damage_id); + if(hd){ + hd->master->homunculus.intimacy = 200; + clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100); + } + status_damage(src, src, sstatus->max_hp,0,0,1); + break; /* パーティスキル */ case AL_ANGELUS: /* エンジェラス */ @@ -5397,6 +5566,149 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_delspiritball(sd,1,0); } break; + + case AM_CALLHOMUN: //[orn] + { + int i = 0; + if (sd && (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) { + if (sd->status.hom_id == 0) { + i = pc_search_inventory(sd,7142); + if(i < 0) { + clif_skill_fail(sd,skillid,0,0); + break ; + } + pc_delitem(sd,i,1,0); + } + if (merc_call_homunculus(sd)) + break; + } + + clif_skill_fail(sd,skillid,0,0); + break; + } + case AM_REST: //[orn] + { + if (sd && sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) { + sd->homunculus.vaporize = 1; + merc_hom_delete(sd->hd, 0) ; + } else if ( sd ) + { + clif_skill_fail(sd,skillid,0,0); + } + + break; + } + case AM_RESURRECTHOMUN: //[orn] + { + if ( sd && sd->status.hom_id ) { + if( map_flag_gvg(bl->m) ) + { //No reviving in WoE grounds! + clif_skill_fail(sd,skillid,0,0); + break; + } + if ( sd->homunculus.alive == 0 ) { + int per = 10 * skilllv; + + if (merc_hom_revive(sd, per) ) + { + clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1); + } else { + clif_skill_fail(sd,skillid,0,0); + } + } else { + clif_skill_fail(sd,skillid,0,0); + } + + } + break; + } + + case HAMI_CASTLE: //[orn] + { + if(hd && rand()%100 < 20*skilllv) + { + int x,y; + struct walkpath_data wpd; + struct map_session_data *sd = hd->master; + if( path_search(&wpd,hd->bl.m,hd->bl.x,hd->bl.y,sd->bl.x,sd->bl.y,0) != 0 ) { + clif_skill_fail(sd,skillid,0,0); + break; + } + + clif_skill_nodamage(&hd->bl,&sd->bl,skillid,skilllv,1); + + x = hd->bl.x; + y = hd->bl.y; + + unit_movepos(&hd->bl,sd->bl.x,sd->bl.y,0,0); + unit_movepos(&sd->bl,x,y,0,0); + clif_fixpos(&hd->bl) ; + clif_fixpos(&sd->bl) ; + + map_foreachinarea(skill_chastle_mob_changetarget,hd->bl.m, + hd->bl.x-AREA_SIZE,hd->bl.y-AREA_SIZE, + hd->bl.x+AREA_SIZE,hd->bl.y+AREA_SIZE, + BL_MOB,&hd->master->bl,&hd->bl); + } + } + break; + case HVAN_CHAOTIC: //[orn] + { + if(hd){ + //HOM,PC,MOB + struct block_list* heal_target=NULL; + int heal = skill_calc_heal( src, 1+rand()%skilllv ); + static const int per[10][2]={{20,50},{50,60},{25,75},{60,64},{34,67}, + {34,67},{34,67},{34,67},{34,67},{34,67}}; + int rnd = rand()%100; + if(rnd<per[skilllv-1][0]) + { + heal_target = &hd->bl; + }else if(rnd<per[skilllv-1][1]) + { + if(!status_isdead(&hd->master->bl)) + heal_target = &hd->master->bl; + else + heal_target = &hd->bl; + }else{//MOB + heal_target = map_id2bl(hd->target_id); + if(heal_target==NULL) + heal_target = &hd->bl; + } + clif_skill_nodamage(src,heal_target,AL_HEAL,heal,1); + clif_skill_nodamage(src,heal_target,skillid,heal,1); + status_heal(heal_target, heal, 0, 0); + skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ; + } + } + break; + case HLIF_AVOID: //[orn] + case HAMI_DEFENCE: //[orn] + if ( hd ) { + clif_skill_nodamage(src,&hd->master->bl,skillid,skilllv, + sc_start(&hd->master->bl,type,100,skilllv,skill_get_time(skillid,skilllv))) ; + } + case HAMI_BLOODLUST: //[orn] + case HFLI_FLEET: //[orn] + case HFLI_SPEED: //[orn] + if ( hd ) { + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start(&hd->bl,type,100,skilllv,skill_get_time(skillid,skilllv))) ; + skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ; + } + else + clif_skill_fail(hd->master,skillid,0,0); + break; + case HLIF_CHANGE: //[orn] + if ( hd ) { + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start(&hd->bl,type,100,skilllv,skill_get_time(skillid,skilllv))) ; + status_heal(&hd->bl, hd->master->homunculus.max_hp, 0, 0); + skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ; + } + else + clif_skill_fail(hd->master,skillid,0,0); + break; default: ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid); @@ -5421,6 +5733,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) { struct block_list *target, *src = map_id2bl(id); struct map_session_data* sd = NULL; + struct homun_data* hd = NULL; //[orn] struct mob_data* md = NULL; struct unit_data* ud = unit_bl2ud(src); struct status_change *sc; @@ -5429,6 +5742,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) nullpo_retr(0, ud); BL_CAST( BL_PC, src, sd); + BL_CAST( BL_HOMUNCULUS, src, hd); //[orn] BL_CAST( BL_MOB, src, md); if( src->prev == NULL ) { @@ -5538,6 +5852,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv,1)) /* 使用条件チェック */ break; + if(hd && !skill_check_condition_hom(hd,ud->skillid, ud->skilllv,1)) //[orn] + break; + if (ud->walktimer != -1 && ud->skillid != TK_RUN) unit_stop_walking(src,1); @@ -5585,12 +5902,14 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) struct block_list* src = map_id2bl(id); int maxcount; struct map_session_data *sd = NULL; + struct homun_data *hd = NULL; //[orn] struct unit_data *ud = unit_bl2ud(src); struct mob_data *md = NULL; nullpo_retr(0, ud); BL_CAST( BL_PC , src, sd); + BL_CAST( BL_HOMUNCULUS , src, hd); //[orn] BL_CAST( BL_MOB, src, md); if( src->prev == NULL ) { @@ -5651,6 +5970,9 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv, 1)) /* 使用条件チェック */ break; + if(hd && !skill_check_condition_hom(hd,ud->skillid, ud->skilllv, 1)) //[orn] + break; + if(md) { md->last_thinktime=tick + (tid==-1?md->status.adelay:md->status.amotion); if(md->skillidx >= 0) { @@ -7586,6 +7908,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t // for the guild skills [celest] if (skill >= GD_SKILLBASE) j = GD_SKILLRANGEMIN + skill - GD_SKILLBASE; + else if (skill >= HM_SKILLBASE) //[orn] + j = HM_SKILLRANGEMIN + skill - HM_SKILLBASE; else j = skill; if (j < 0 || j >= MAX_SKILL_DB) @@ -9035,6 +9359,23 @@ int skill_ganbatein (struct block_list *bl, va_list ap) } /*========================================== + * LXÕ^[QbgύX + *------------------------------------------ + */ +int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap) +{ + struct mob_data* md; + struct block_list *from_bl; + struct block_list *to_bl; + nullpo_retr(0, md = (struct mob_data*)bl); + nullpo_retr(0, from_bl = va_arg(ap,struct block_list *)); + nullpo_retr(0, to_bl = va_arg(ap,struct block_list *)); + if(md->target_id == from_bl->id) + md->target_id = to_bl->id; + return 0; +} + +/*========================================== * 指定範囲内でsrcに対して有効なターゲットのblの数を数える(foreachinarea) *------------------------------------------ */ @@ -10303,6 +10644,8 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick) if (skillid >= GD_SKILLBASE) skillid = GD_SKILLRANGEMIN + skillid - GD_SKILLBASE; + if (skillid >= HM_SKILLBASE) //[orn] + skillid = HM_SKILLRANGEMIN + skillid - HM_SKILLBASE; if (skillid < 1 || skillid > MAX_SKILL) return -1; @@ -10310,6 +10653,31 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick) return add_timer(gettick()+tick,skill_blockpc_end,sd->bl.id,skillid); } +int skill_blockmerc_end (int tid, unsigned int tick, int id, int data) //[orn] +{ + struct homun_data *hd = (TBL_HOMUNCULUS*) map_id2bl(id); + if (data <= 0 || data >= MAX_SKILL) + return 0; + if (hd) hd->blockskill[data] = 0; + + return 1; +} + +int skill_blockmerc_start(struct homun_data *hd, int skillid, int tick) //[orn] +{ + nullpo_retr (-1, hd); + + if (skillid >= GD_SKILLBASE) + skillid = GD_SKILLRANGEMIN + skillid - GD_SKILLBASE; + if (skillid >= HM_SKILLBASE) //[orn] + skillid = HM_SKILLRANGEMIN + skillid - HM_SKILLBASE; + if (skillid < 1 || skillid > MAX_SKILL) + return -1; + + hd->blockskill[skillid] = 1; + return add_timer(gettick()+tick,skill_blockmerc_end,hd->bl.id,skillid); +} + /*---------------------------------------------------------------------------- * 初期化系 @@ -10641,6 +11009,8 @@ int skill_readdb (void) } if (i >= GD_SKILLBASE) i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; if(i<=0 || i>MAX_SKILL_DB) continue; @@ -10697,6 +11067,8 @@ int skill_readdb (void) i=atoi(split[0]); if (i >= GD_SKILLBASE) i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; if(i<=0 || i>MAX_SKILL_DB) continue; @@ -10784,6 +11156,8 @@ int skill_readdb (void) i=atoi(split[0]); if (i >= GD_SKILLBASE) i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; if(i<=0 || i>MAX_SKILL_DB) continue; @@ -10816,6 +11190,8 @@ int skill_readdb (void) i=atoi(split[0]); if (i >= GD_SKILLBASE) i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; + if (i >= HM_SKILLBASE) //[orn] + i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; if(i<=0 || i>MAX_SKILL_DB) continue; skill_db[i].unit_id[0] = strtol(split[1],NULL,16); |